“what could be”
47 posts under this tag.
Me conmovio tanto la despedida de Eliezer Yudkowsky a su hermano que se la lei a mi mama unas horas mas tarde, traduciendola al hablar. Le impresiono mucho y me pidio inmediatamente que la tradujera en forma al Español. Eso he hecho. Espero que quien no tenia la oportunidad de leerla lo haga.
He is my namesake and in many other ways my electronic soulmate but nothing that Eliezer Yudkowsky has written has left a deeper impression in me than his goodbye to his death brother I read this morning.
We shall, indeed, have to work faster (and smarter).
Truth be told, I usually find Jaron Lanier obnoxious, unconvincing, and mushy. His obsession to fancy himself the last bastion of humanism amid the rabid, materialistic techno-geeks bores me, and, though he’s a virtual reality pioneer, I’d never found any of his ideas particularly visionary. Until yesterday.
I was teetering (with excitement) when I read his answer to Edge’s 2005 question: What do you believe is true even though you cannot prove it?:
My belief is that the potential for expanded communication between people far exceeds the potential both of language as we think of it (the stuff we say, read and write) and of all the other communication forms we already use.
He goes on to describe what must surely be one of the most mind-blowing ideas I’ve ever read: “post-symbolic communication.” (Yup, I’ve got the weirdest fetish with symbols themselves—which seems to me to be the mother of all fetishes.) Anyway, wow. That sort of thing is precisely what I imagine when I ramble madly about VR to people (Sergio and Beca can attest to that) only to get the same dull, unimpressed answer: “So what? It’s all fake.” (As if they don’t already spend well over half of their lives in media, which is just another name for artificial, fake, realities: the web, IM, TV, movies, books, games, radio, ads…)
But I digress. I think this extract from an interview to Lanier, The giant worm to Saturn (~1000 words), is a great intro to “post-symbolic communications”. Go read it.
The subject of the U.S.-Mexico migration (the biggest in the world, one hears) is everywhere right now. But unfortunately, almost all one always hears is pessimism, fear, nationalism, and prejudice. Most people don’t realize there’s something new and wonderful emerging. It’s a shame one doesn’t hear more often from Richard Rodriguez, a profoundly polemical Mexican-American writer. In his books, his essays, and his interviews he reinvents the concept of being Mexican. He lies about it, of course (he is the first to acknowledge it), but his is a fiction that describes me, his is a fiction I want to believe in.
You’ll have to excuse me but I’ve never felt as a victim of the US, I am American! I’ve been devouring the US all my life! But then again, that’s just weird old me—always suffering from multiple-nationality-disorder, from dislocation (I’m of the web! How could it be otherwise? “My kingdom is not of this world”); perpetually naive, perpetually “falling in love with cultures not my own”, perpetually imbued with the “arrogance” that “the individual is in control of the culture.”
I’ve compiled here a long list of quotations from several of Rodriguez’s interviews and articles. I tried to stick with the topic of migration but I did a lousy job at that, this man is too interesting.
In which a philosophical quote provides the sparkle for some more talking on philosophical things like the self and civilization.
It is a time when, even if nets were to guide all consciousness that had been converted to photons and electrons towards coalescing, standalone individuals have not yet been converted into data to the extent that they can form unique components of a larger complex.
That’s the chilling intro to Ghost in the Shell: Stand Alone Complex. Honestly, when I first read it I thought it was mere Engrish, but now that I’ve come to terms with its form (I’m even starting to like it), I can’t get its content out of my head. It’s just so powerful.
It makes you think of civilization as one long gradient towards ever larger complexes. A very interesting lens with which to revisit many important events and inventions: family, clans, money, speaking, writing, printing, law, contracts, corporations, science, the net, IP, blogs, wiki, mailing lists, email, IM, whatnot.
And it reminds me a lot of a favorite essay of mine—one I stumbled across a few years ago in wonderful serendipity: Erosion of the Essential Self. In it, it is argued that our sense of self is being made increasingly obsolete by technology, and that this may not necessarily be a bad thing. One of the interesting points it makes is that our sense of self itself is probably a byproduct of written culture: “In ongoing, face-to-face conversation, we are little concerned with the mind behind the words; meaning is shaped before us in the course of the interchange. However, with the emergence of printed text, important questions were created about the ‘author’s meaning.’” It’s one of those essays that simply becomes a part of you afterwards, something like this:
I was amazed and impressed by the brilliance of GEB when I first read it, but it didn’t change my life. However over the years I kept finding myself returning to its insights, and each time I would arrive at them at a deeper level. Now I find them my own thoughts, and I realize I now see the world through a similar lens.
Please! Refrain from speaking or any sort of communication that could ease the time. Limit yourself to look stupidly astray and ignore the fact that you are sharing space and time with other fellow human beings.
Bob represents the domestication of the personal computer, in the pejorative sense of the word, turning the miraculous shape-shifting capacities of these machines into a dulled repetition of everyday, household reality.
The real magic of graphic computers derives from the fact that they’re not tied to the old, analog world of objects. They can mimic much of that world of course, but they’re also capable of adopting new identities and performing new tasks that have no real-world equivalent whatsoever. People who get hooked on computers get hooked for this reason. They don’t become high-tech junkies because their machines remind them of their Rolodexes; they’re junkies because their machines do things they never thought possible. Interface design should reflect this newness, this range of possibility.
Amen.
Good ole Tetris is a wonderful example of those possibilities, of that unreality, and so is Photoshop. For a more recent, fascinating example look no further than the Namekuji game (but be warned, by clicking this link you therewith relinquish the next couple of hours).
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