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Webapps

54 posts under this tag.

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Reality is broken 2
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1
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Feb
06

It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.

So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.

That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.

My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.

We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.

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Google vs. China 2
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Jan
19

I believe the Google-China faceoff a momentous occasion. A major fallout between 2 of the very most powerful organizations on Earth.

So I created this experimental summary to try to wrap my head around it. The idea is to aggregate all the developments of a major news story, linking even more aggressively than Wikipedia and straight to first sources as much as possible. The favicon bullets are links to that paragraph’s source. All emphases mine.

Icons on Arts & Letters Daily 2
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9
Jun
27

, from its UserScripts page. (You need to have the GreaseMonkey Firefox extension installed first.)

Icons on Arts & Letters Daily is a simple script to add website icons to the links in Arts & Letters Daily. This adds a visual layer to the all-text site that enables you to quickly scan its sources.


Lift France 09 participants 2
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9
Jun
18

I’m going to Lift France 09 tomorrow! Since a big part of my motivation for going was its focus on networking, since they encourage you to fill a profile on their site and over half of the >550 participants actually do it, and since the theme this year is “A hands on future”, I decided to do a quick re-interface their list of participants, which was too unwieldy for me.

Check it out at http://elzr.com/lift

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Wikipedia Backbars 2
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9
Jun
05

If you like this, check out also The Economist reader
and Backbars on Social Link-sites

, from its UserScripts page. (You need to have the GreaseMonkey Firefox extension, version 0.8 or more, installed first.)

Wikipedia Backbars is a GreaseMonkey script to add histogram backgrounds to Wikipedia tables. It’s a great way to make tables more graphic, to visualize the patterns in the excellent, but usually very dry tables in Wikipedia.


It’s early days yet but it’s already usable enough to give it a spin.

To install it just download it from its UserScripts page. You need to have GreaseMonkey (version 0.8 or more), a Firefox extension, installed first.

Around the world for ~$2k 2
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8
Sep
18

Been playing with travel sites all day, (Kayak FTW!) and I discovered several interesting anomalies with which I plan to tour the world for some $2k in air travel. Flight arbitrage, if you will.


Guadalajara ↔ Toronto ↔ London ↔ Tokyo (at least!)
You see:
  • Travel within Europe is really, really cheap. As in €30 £5 London – Madrid round trip. So Europe can be thought of as one point: London, by far the cheapest hub.
  • Round trips are a considerably better deal than one-ways. I understand they are the industry’s version of wholesaling but a 40% difference seems too much (a one-way can be 140% the price of either round trip leg)%.
  • Travel order is everything. Mexico-Tokyo, one way is some $900. Tokyo-Mexico, one-way too, no less than $2,000! That’s right, the exact same distance can cost you over twice as much depending on where you start!
Putting it all together, my plan is to buy the following round trips: Guadalajara-Toronto, Toronto-London, London-Tokyo. I travel from Guadalajara to Toronto, then to London, then to Tokyo, where I stay 3 months. Then I return to London, where I stay some 6 months (to travel cheaply around Europe), then I return to Toronto and stay some 3 months, and only then do I return to Guadalajara.

All this for some $2k!

It’s a tad complicated and wasteful, and I need to plan far ahead, but the price’s pretty good, right?

Can you think of something else?
Know any other anomalies? Youth discounts? Passes?
Got any tips?

I haven’t bought yet but I think I will soon!

Randomly ahead clock 2
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7
Dec
15

A wonderfully clever contraption by David Seah: The Procrastinators clock. For those who set their clocks ahead to stand on their toes only to become habituated after a while, a randomly ahead clock. Web & desktop versions available.

Ah, clocks were an early obsession of mine (see for instance this color clock), earlier than calendars…

SeeqPod 2
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7
Dec
09

SeeqPod (YubNub’s “seeq“) crawls the web for mp3’s and streams (and queues) them for you right along search results. “Playable search” they call it, hinting they’ll use the word in expansive, unexpected ways. It’s kind of how you can now play YouTube videos within Google results. The instant gratification level of it all is sky-high. It’s long due and as clever a copyright hack as I’ve seen (like how music websites link to YouTube videos to play music but so much better). A big, dark underweb of mp3s has always been there, it’s just never been this discoverable, this sampleable.

I learned about it, btw, through one of the classiest, most elegant, best targeted spams ever. The SeeqPod team sent me a (probably automatic) email recommending me to try searching for Rufus Wrainwright through their search engine. Since their spam was so unusually well-written and targeted (I had written about Rufus Wainwright before), I tried it. Maybe in these days were spam filters are so effective spammers will have to resource to being useful and wanted. We can dream.

Update 11/Dec/07

Project Playlist (YubNub’s “projp“) is a very similar website, though SeeqPod’s interface is much better. One interesting feature of Project Playlist is that you can search other people’s playlists too, which is a great way to find similar music. SeeqPod, on the other hand, has the interesting “discover” feature, which recommends similar music. (Via Chepe.)

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Interface is to the web what space is to the physical world 2
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7
Dec
06

In this sense: In the physical world, perhaps one of the biggest, most basic hurdles to overcome for any creature (above plant) is navigating space. Whatever you may want (eat, talk, watch, mate..) you have to be there first. That’s the tyranny of space, a tyranny that lingers despite telecommunications easing it to a degree we can’t really imagine now.

But technology has uncovered a new hurdle, even more basic in some ways, that we hadn’t even glimpsed some decades ago (you don’t much care about space when you live in a pen). The new hurdle is interface—a device’s how, its ways of interaction, what you have to wrestle with to get things done through it. Whatever you may want to do through technology (moving, watching, writing, browsing, talking, killing,...) you have to overcome the interface first. The need is more acutely felt the more plastic and dynamic the technology. The web ranks right up there. The information superhighway delivered its promise of abolishing space but the freedom has shifted the load from our legs to our brains, from space to interface. The challenge is no longer motive, it’s cognitive.

Consider malls. Besides modern comforts and breathtaking opulence, the single main thing they have going for them, their reason for being, is that they get stuff closer. They ease space. That’s also why similar stores cluster together, closeness is so valuable for customers that they force owners to set shop right next to the competition. Big box stores are the climax of contiguity.

A very similar thing happens in the web under interface constraints. Beyond critical-mass, Amazon, eBay, and the myriad vertical marketplaces (etsy is a good one) thrive because there’s a nontrivial number of interface details you have to tiresomely learn, divine, or settle if you go somewhere else. And these details are particularly painful in shopping because the whole process is staggeringly complex: it involves a lot of searching, browsing, foraging, comparing, digesting, authenticating, etc.

But in other areas the reality of the tyranny of interface is just as real. Wikipedia, we’ve now come to realize, is useful chiefly because it provides a single unified interface to knowledge. The blog is one of the most significant web innovations in recent years and at bottom it’s just a genre for the efficient exploitation of interface, uniforming it, streamlining it, adapting content interfaces to the new realities of the web, kind of what convenience stores did for space and cars. Heck, even search engines, interface-saving devices in a way (the search engine is the modern steam engine, directories are human-powered transport), have nontrivial interfaces all their own, as I’ve attested recently trying out torrent engines (mininova, torrentSpy, and isoHunt are my favorites).

You could have once said that downloading was the web’s equivalent of moving but broadband quickly made that friction negligible. In our current web, figuring out interface is the new moving. Interface is the new space.

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Google killed the crossword puzzle 2
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Oct
13

Who would’ve guessed it? While chess playing programs grabbed all the headlines, the real world changing app was solving crossword puzzles.


(Google stock recently passed $600 for the first time btw.
It begun at $85 a share, in August 2004.)