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Technology

102 posts under this tag.

Star
Reality is broken 2
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Feb
06

It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.

So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.

That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.

My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.

We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.

Blessing 2
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Feb
01

The source code files for other SQL database engines typically begin with a comment describing your license rights to view and copy that file. The SQLite source code contains no license since it is not governed by copyright. Instead of a license, the SQLite source code offers a blessing:

    May you do good and not evil
    May you find forgiveness for yourself and forgive others
    May you share freely, never taking more than you give.
This made me cry today.

I'm tired of my artist friends 2
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Jan
30

I’m tired of my artist friends fetishizing pre-web media, feeling that to matter they have to print a book, get published at a magazine, or get funded to film a cinema movie or start a “real” startup. Fuck that.

You know how those over 40 make fluffy pronouncements about new digital literacies?

Well, the new literacy is PUBLISHING: reaching hundreds, thousands, millions through web media, for next to nothing, and learning to hold their attention. It’s only tangentially a technical challenge.

End rant. I love you artist friends.

this hybrid: a hole-wall, often called a door 2
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Dec
07



Walls are a nice invention but if there were no holes in them there would be no way to get in or out –they would be mausoleums or tombs. The problem is that if you make holes in the walls, anything and anyyone can get in and out (cows, visitors, dusts, rats, noise.. cold..). So architects invented this hybrid: a hole-wall, often called a door, which although common enough has always struck me as a miracle of technology. The cleverness of the invention hinges upon the hinge-pin: instead of driving a hole through the walls with a sledgehammer on a pick, you must simply gently push the door …; furthermore—and here is the real trick—once you have passed through the door, you do not have to find trowel and cement to rebuild the wall you have just destroyed: you simply push the door gently back.

Bruno Latour, Where are the Missing Masses? Sociology of a Door

Phones in Japan 2
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Nov
30

Before I came to Japan, I used to pester my sister who had been here with the question of what exactly did Japanese people do during their looong commutes (around 1 hour each way!). It’s perhaps the biggest free time chunk of one of the biggest economies in the world, so it intrigued me and it still does.

Well, they read Japanese books (usually quite compact because of kanji’s density) or the newspaper (carefully folding it halves or quarters), play Nintendo DS or Sony PSP, listen to music, sleep… But mostly, they use their ketais. Not to talk, no one ever talks on the train (despite the alleged perfect reception), but to text, watch TV, check train routes, surf the Japanese mobile web…


8 of the 10 persons in the front row in this picture are using their phone (!). And the guy in the mask whipped it up a bit after I took this picture.

Scratch Interface (!) 2
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Aug
08

This may just be the coolest interface ever. I thought it was a joke when I first read about it: interact with computers through scratching your fingernail on surfaces. Simply amazing.

From the prolific interface genius that is Chris Harrison. Jump to 3:14 for the best concrete example of the technology in use: controlling your phone with gestures on a normal table with nothing but a stethoscope on it.

Computation at its root is distilled physics, interacting with our everyday physics it can produce pure magic. Think of accelerometers as well, or the now commonplace touch displays.

Our rock stars aren't like your rock stars 2
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Jul
19


This Intel ad is so great. Thomas Friedman must be proud. Imagine its impact in India.

I must say, though, that if I were to meet Mr. Bhatt, after swooning I would promptly take him to task for not making USB connections symmetrical (Why is there a side of the connectors that must go up? Why can’t sides be interchangeable? The global amount of annoyance this has caused is not trivial.).

We are as gods 2
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Jul
18

In the Whole Earth Catalog, my first words were “we are as gods and might as well get good at it.” The first words of Whole Earth Discipline [40 years afterwards] are “we are as gods and have to get good at it.

2035's µmpc 2
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Jul
11

The most important perspective in my view is that health, medicine, and biology is now an information technology, whereas it used to be hit or miss..  Information technology grows exponentially, in sharp contrast to the linear growth of hit or miss approaches that have characterized medicine up until recently. As such, these technologies will be a million times more powerful in 20 years (by doubling in power and price performance each year). The genome project, incidentally, followed exactly this trajectory.

Our intuition is linear, so [we] think in linear terms and expect that the slow pace of the past will characterize the future. But the reality of progress in information technology is exponential, not linear. My cell phone is a billion times more powerful per dollar than the computer we all shared when I was an undergrad at MIT. And we will do it again in 25 years. What used to take up a building now fits in my pocket, and what now fits in my pocket will fit inside a blood cell in 25 years.
Kurzweil has said similar things many times before, but keep yourself from forgetting it, keep it in mind. This is the future we’re building.

Seasteading 2
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9
Jul
11

...dynamic geography may finally strengthen anarchy’s weakest link. It is difficult to seize hold of water—it tends to fragment into tiny pieces and swirl away. Counterintuitive though it may be, this apparently shifty foundation will provide a stable base for anarchy.

The landlubbers and groundhogs can keep their monopoly-inducing dirt – we’ll take everything else.
At first I dismissed the idea of seasteading, of colonizing the seas to establish new nations in them. But a quick skim today through the Seasteading Institute proved a several hours affair, and I’m thoroughly intrigued. As Patri remarks at several places, they turned to the oceans because it was the least claimed space but they found that its intrinsic dynamics were uniquely suited to freedom. When it becomes inherently possible to move not only yourself but all your belongings, your house, your building, or even your neighborhood, a whole new freedom of association can become the effective base of societies.

The sea is bigger than capitalism, communism, or anarchism. It’s a whole new meta-system, with different dynamics that give hope of different results.

Perhaps the Pacific ocean, the world’s biggest expanse, will one day become the new West, the new frontier, will one day hold the most diverse, innovative, prosperous civilization on Earth. History hasn’t stopped, changes of this scale and strangeness will happen.