Welcome, Eli writes here.
See also Imagery and his other projects.

Screenshots

42 posts under this tag.

Star
Reality is broken 2
0
1
0
Feb
06

It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.

So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.

That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.

My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.

We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.

Table highlows 2
0
1
0
Jan
12

Styling tables presents lots of fun infodesign opportunities that are largely still untapped. Backbars is of course an example of that.

At a recent project, I stumbled on another subtle styling that I’m descriptively calling highlows from ignorance of precedents. Here it is, on the left part:

The idea is to highlight the first occurrence of a row value and to lowlight the next occurrences, until a new row value comes up and then the high switch is turned on again.

It’s a simple, useful way to help scan column values in category tables.

Quick, harpoon'em before they become extinct! 2
0
0
9
Nov
13

Harpoon, my GreaseMonkey script to download tweets is fixed (it broke with some minor changes from Twitter). You can also now download your (and your tweeps’) favorites, which are often substantial & valuable cullings (My friend @olifante has already ~2000 great pickings!).

Get it from its UserScripts page.

HARPOON: Own your tweets, back them up, search them, plain-text them... 2
0
0
9
Jul
12

, from its UserScripts page. (You need to have the GreaseMonkey Firefox extension, version 0.8 or more, installed first.)


Enough is enough. As much as I love Twitter, they can’t seem to get their search act together. Try it right now, search in Twitter for something you tweeted about last week. Most likely outcome is you won’t find it, at all. It’s lost, buried, retrievable only through tiresome, trial-and-error paging. Google does scarcely a better job. How can this be?

The Husband: Isn’t that why people keep diaries? To be read by someone else? Otherwise why keep them?
Nagiko: To know about themselves.

HARPOON is a simple script to give you back your tweets. Install it and navigate to your Twitter user page,\twitter.com/YOUR-USER-NAME (or, for that matter, to anyone’s user page). You’ll see a new item in your sidebar, Harpoon! →

Icons on Arts & Letters Daily 2
0
0
9
Jun
27

, from its UserScripts page. (You need to have the GreaseMonkey Firefox extension installed first.)

Icons on Arts & Letters Daily is a simple script to add website icons to the links in Arts & Letters Daily. This adds a visual layer to the all-text site that enables you to quickly scan its sources.


Lift France 09 participants 2
0
0
9
Jun
18

I’m going to Lift France 09 tomorrow! Since a big part of my motivation for going was its focus on networking, since they encourage you to fill a profile on their site and over half of the >550 participants actually do it, and since the theme this year is “A hands on future”, I decided to do a quick re-interface their list of participants, which was too unwieldy for me.

Check it out at http://elzr.com/lift

.03 release of The Economist reader! 2
0
0
9
Jun
16

Much improved! http://elzr.com/reader It’s really getting fun now! Now you can really read the whole magazine in a single page! Plus: columns, much better design (section separators!), and… flags!

It’s still a very early release (the columning in particular will be much improved soon) so please be gentle and let me know what you think of all the changes. What do you like? What’s helpful? What would you like to see?





Note that there are some weird bugs in Safari, to be fixed later. And all bets are off on what will happen in IE, I don’t have a machine to try it in for the moment.

See the project’s history at http://elzr.com/posts/reader-economist

The page is pretty heavy, ~250k, but it still loads up in in seconds. It’s still much less than The Economist’s current front page, which overloaded as it is with flash ads, weighs a whopping 4MB!

Star
Backbars on social link-sites 2
0
0
9
Jun
11

If you like this, check out also The Economist reader
and Backbars on Wikipedia tables

, from its UserScripts page. (You need to have the GreaseMonkey Firefox extension, version 0.8 or more, installed first.)

Backbars on social link-sites is a GreaseMonkey script to turn the headlines and comments of social link-sites into ambient bar charts (of votes/diggs/views/users…) It works on Reddit, Delicious, Digg, Hacker News, and Stack Overflow (and MetaFilter now!).

The idea is to give you subtle non-verbal clues to improve your browsing experience almost subconsciously. The backbars don’t replace the count they represent, what they do is convey you its magnitude unobtrusively, and, crucially, compare that magnitude to those around it. So you can now see, almost without thinking, that, say, some comment is popular, but that there’s a comment around that’s twice as popular.

Once you have it, just start browsing at your favorite social link-site: Reddit, Delicious, Digg, Hacker News, and Stack Overflow.




It’s the first release but it’s very usable already, I hope.

I hope you enjoy and find it useful, please let me know what you think of it in the comments.

Google Street View ever more shockingly good 2
0
0
9
Jun
06

”Just” through incremental improvements, from 2 years ago.


There’s no one revolutionary thing that has changed, it’s just incremental steps.

Unfancily useful info viz 2
0
0
8
May
30

oSkope many views are a nice, rich way to browse Amazon (for other engines it isn’t nearly as successful) but this simple diagram in particular —plotting book covers against price and sales rank— is genuinely useful. Shame there’s no option to choose your axes. How about price vs stars? Stars vs. length?



Apropos of trusty old Cartesian planes, ain’t it weird they weren’t with us 500 years ago? What could be more straightforward than a coordinate system?