“quote collages”
80 posts under this tag.
It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.
So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.
That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.
My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.
Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.
We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.
Particularly important when traveling. Your new experiences will matter but your attention will matter more—what will you choose to notice?
[In] some experiments by Mike Merzenich.. He took
a group of monkeys
and put them in an apparatus where they
- received a tap on their finger a 100 times a day.
At the same time, they were
- listening to music piped in through headphones.
Half the monkeys were rewarded with a sip of juice when they indicated that the rhythm of the tapping changed.
Merzenich was teaching the monkeys in the first group to pay attention to the tapping,
After six weeks, in the brains of those in the tapping group, the size of the sensory cortex that corresponds to that particular finger was enlarged.
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The other monkeys were rewarded with juice when they indicated that the music changed.
and the second group to pay attention to the music.
In the brains of the music group, that part of the cortex hadn’t changed at all but the part that corresponds to hearing had grown.
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Remember that the monkeys were treated identically;
they all had the music and the tapping going on at the same time.
The only difference was what they were trained to pay attention to.
[Sharon Begley comments in Train Your Mind, Change Your Brain:]
”Experience coupled with attention
leads to physical changes
in the structure and future functioning of the nervous system...
moment by moment
- we choose and sculpt how our ever-changing minds will work,
- we choose who we will be in the next moment in a very real sense,
- and these choices are left embossed in physical form on our material selves.”
The benefit of Life Nomadic isn’t so much that it replaces your life, but rather that it upgrades the predictable background of daily existence. I still write and work on my site all day most days, but the days I take off and the time I’m not working becomes a lot more interesting.
Exactly!
That picture above is from a Japanese upscale convenience store. Yup, the Japanese have so refined the convenience store concept, called combinis in Japan, that they even have upscale ones. The sheer density and quality of combinis throughout Japan just boggles the mind. Did you know Seven Eleven is, since 1991, a Japanese company? And, at least in Japan, it’s the Toyota of convenience stores, of which there are many brands.
Compare with Europe, where, as far as I can tell, they simply don’t have the concept of convenience stores. Here in Spain they only have ugly, pricey, mom & pop dry good stores, called “Chinos” because they’re mostly run by Chinese.
Mexico itself has lots of convenience stores, better than the ones in the States I’d say, and there’s some interesting innovation going on of micro-supermarkets specialized in groceries, or pharmacies that are convenience stores too.
That’s the kind of thing that fascinates me when I travel, the kind of thing you don’t notice until you live with it, and that you never read about anywhere. The kind of mundane things that really change your day to day life, instead of the one-off, impressive, touristy things that you just see and its over.
I’m a strange kind of traveller, like a very slow kind of tourist, a be-ist! I prefer to stay at places for months and not focus on them much, just let them gradually reveal themselves. I like keeping place in the background, how it makes the fringes of my life (like city walking, shopping, eating, bookstore browsing, the new media…) interesting and new. But for the core of my life I really am very happy making stuff, it’s the thing I want to do most. Intensive travelling, where the place (and its people) are the very focus of your life is not that appealing to me, it’s too distracting.
The most important perspective in my view is that health, medicine, and biology is now an information technology, whereas it used to be hit or miss.. Information technology grows exponentially, in sharp contrast to the linear growth of hit or miss approaches that have characterized medicine up until recently. As such, these technologies will be a million times more powerful in 20 years (by doubling in power and price performance each year). The genome project, incidentally, followed exactly this trajectory.
Our intuition is linear, so [we] think in linear terms and expect that the slow pace of the past will characterize the future. But the reality of progress in information technology is exponential, not linear. My cell phone is a billion times more powerful per dollar than the computer we all shared when I was an undergrad at MIT. And we will do it again in 25 years. What used to take up a building now fits in my pocket, and what now fits in my pocket will fit inside a blood cell in 25 years.
Kurzweil has said similar things many times before, but keep yourself from forgetting it, keep it in mind. This is the future we’re building.
...dynamic geography may finally strengthen anarchy’s weakest link. It is difficult to seize hold of water—it tends to fragment into tiny pieces and swirl away. Counterintuitive though it may be, this apparently shifty foundation will provide a stable base for anarchy.
The landlubbers and groundhogs can keep their monopoly-inducing dirt – we’ll take everything else.
At first I dismissed the idea of seasteading, of colonizing the seas to establish new nations in them. But a quick skim today through the Seasteading Institute proved a several hours affair, and I’m thoroughly intrigued. As Patri remarks at several places, they turned to the oceans because it was the least claimed space but they found that its intrinsic dynamics were uniquely suited to freedom. When it becomes inherently possible to move not only yourself but all your belongings, your house, your building, or even your neighborhood, a whole new freedom of association can become the effective base of societies.
The sea is bigger than capitalism, communism, or anarchism. It’s a whole new meta-system, with different dynamics that give hope of different results.
Perhaps the Pacific ocean, the world’s biggest expanse, will one day become the new West, the new frontier, will one day hold the most diverse, innovative, prosperous civilization on Earth. History hasn’t stopped, changes of this scale and strangeness will happen.
From Greg Egan’s Reasons to be Cheerful, one of my favorite short stories ever, an exploration into the meaning of happiness and, tangentially, of romance.
Visions of Julia filled my head. I wanted to know what she was doing every second of the day; I wanted her to be happy, I wanted her to be safe. Why? Because I’d chosen her. But … why had I felt compelled to choose anyone? Because in the end, the one thing that most of the donors must have had in common was the fact that they’d desired, and cared about, one person above all others. Why? That came down to evolution. You could no more help and protect everyone in sight than you could fuck them, and a judicious combination of the two had obviously proved effective at passing down genes. So my emotions had the same ancestry as everyone else’s; what more could I ask?
So funny, so true.
Chinese [writing] does deserve its reputation for heartbreaking difficulty. Those who undertake to study the language for any other reason than the sheer joy of it will always be frustrated by the abysmal ratio of effort to effect. Those who are actually attracted to the language precisely because of its daunting complexity and difficulty will never be disappointed. Whatever the reason they started, every single person who has undertaken to study Chinese sooner or later asks themselves ”Why in the world am I doing this?” Those who can still remember their original goals will wisely abandon the attempt then and there, since nothing could be worth all that tedious struggle. Those who merely say “I’ve come this far—I can’t stop now” will have some chance of succeeding, since they have the kind of mindless doggedness and lack of sensible overall perspective that it takes.
TEDTalks haven’t been as inspiring lately but they’re still pretty good. Joseph Pine’s was mostly modern marketing thinking and occasional over-guruing, but it’s still well-delivered and worth watching for these 2 nuggets:
There is no such thing as an inauthentic experience. Why? ‘Cause the experience happens inside of us, it’s our reaction to the events that are staged in front of us. So as long as we’re in any sense authentic human beings then every experience we have is authentic. Now there may be more or less natural or artificial stimuli for the experience but even that is a matter of degree, not kind.
And there is no such thing as a 100% natural experience. Even if you go for a walk in the proverbial woods. There’s a company that manufactured the car the delivered you to the edge of the woods. There’s a company that manufactured the shoes that you have to protect yourself from the ground of the woods. There’s a company who provides the cell phone service you have in case you get lost in the woods. All of those are man-made, artificiality brought into the woods. By you, and by the very nature of being there.
The number one thing to do when it comes to being what you say you are is to provide places for people to experience who you are.. It’s not advertising, does it? That’s why you have companies like Starbucks, right? That doesn’t advertise at all. They say ’You want to know who we are, you have to come experience us’.
And think about the economic value they have provided by that experience, right? Coffee at it’s core is, what? It’s beans, right, it’s coffee beans. You know how much coffee is worth when treated as a commodity, as a bean? 2 or 3 cents per cup, that’s what coffee is worth. But grind it, roast it, package it and put in a grocery shop shelf and now it will cost 5, 10, 15 cents when you treat it as a good. Take that same good and perform the service of actually brewing it for a customer in a corner diner, a bodega, a kiosk somewhere you get 50 cents maybe a buck per cup of coffee. But surround the brewing of that coffee with the ambiance of Starbucks, with the authentic [ seating? cedar!] that goes inside of there and now, because of that authentic experience, you can charge 3 to 4, 5 dollars for a cup of coffe.
I also liked how he made the obvious but no less important observation that his talk very much applied to TED itself, calling it “the experience capital in the world of conferences”.
Just watched Obama’s start speech. It was long. At parts founding-father-ish, stodgy, bombastic, God-alluding, and over-collectivistic. Talk about modern immigration was absent (or was I looking for it too hard?). The remarkable thing, though, was how good it was. Great even, at parts. Astoundingly evenhanded.
My distrust of democracy and my bitter goodbye to America made me uninterested and outright antagonistic to politics in general, America’s in particular. Still am. But you got to grant it, it ain’t perfect, but I know of no country with a better dream of what it wants to be. America’s back.
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