postsymbolic communication

19 posts under this tag.

10th dimension 2
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0
6
Aug
18

Now, as we enter the tenth dimension, we have to imagine all the possible branches for all the possible timelines of all the possible universes and treat that as a single point in the tenth dimension..

Your head will hurt afterwards (mine does), but it’s really a fascinating theoretical-physics presentation.

Star
Gmail Matrix 2
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0
6
Aug
11

I don’t know exactly when or how the thought came into my mind but this morning the epiphany was there: wouldn’t it be cool to see Gmail’s half MB Javascript source1 a la matrix code viewIY? Indeed it would, and so for the next half hour I became a man posessed. It was amazingly easy (“ya sabiendo es facil”) to hack it up in JS and it makes for an interesting screensaver.




When I finished I realized it would be really easy to make my makeshift Matrix code generic and so here’s a quick stab at it. Type whatever text you want matrixified and a new window will (hopefully) popup with it. (Though be warned, it’s pretty rough, unpolished code and it’ll surely be too slow if you don’t have a fast computer.) Anyway, enjoy.



Next time you see Gmail,


think,


fn1. Which I downloaded thanks to Firefox’s wonderful Webdeveloper extension.

Star
Road Map 2
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0
6
Jul
29

I’ll be the first to admit I’m lousy keeping my public commitments. The thing is, they really help me clear my head and get some focus, and most of the time, even if I don’t finish on schedule, public shame makes me finish all I originally intended eventually (though usually pretty late). So I’m still a big fan of public commitments but this time I’ll add a novel feature to my schedule: incentives for me to finish on time.

Some background is in order: As I was saying yesterday, there is a big project (the biggest yet!) on the horizon, but before I can tackle it I need to give Imagery the much-promised revamping I’ve been talking about for 49 days now (!). I’ve several things to blame, of course, but by and large it’s the same lack as always: focus.

Anyway, many ideas have come to me in the meanwhile. To begin with, I definitely want Imagery to have a memorable, easy-to-pronounce dotcom name and after much brain-racking my creative-assistant-cum-sis, Chef, came up with domburi.comWHOIS, which I loved and was surprisingly available. DomburiWP (usually spelled donburi) is an extremely popular, delicious, and simple japanese dish that has been my top food for three weeks now (when it toppled Pad ThaiWP). The name’s short, memorable, easy to pronounce, and cool. It’ll be Imagery’s new identity. The next step now is to clone Imagery to Domburi and experiment there so that I don’t disturb Imagery searchers (how oh-so-cool to have a user base!). Imagery was always meant as an alpha application and has far outstretched itself already. A major polish is in order (not a rewrite from scratch, mind you!) and you’ll be able to track it from domburi.com (though the page will of course be unstable).

The other important idea was to create something of a brand house for Imagery Domburi and all the related interface projects that are to come. My first candidate for a name was the Interface Institute, which was dotcom available and seemed like fun (considering it’s a one-man enterprise), but I wanted something more risky, more challenging, and that’s how I ended up with .net—after, of course, that famous quote from Tennessee Williams’s A Streetcar Named Desire,

I don’t want reality, I want magic.

seen under the light of this other quote—that might as well be the new company’s mission statement—from Steven Johnson’s indispensable Interface Culture,

The real magic of graphic computers derives from the fact that they’re not tied to the old, analog world of objects. They can mimic much of that world of course, but they’re also capable of adopting new identities and performing new tasks that have no real-world equivalent whatsoever. People who get hooked on computers get hooked for this reason. They don’t become high-tech junkies because their machines remind them of their Rolodexes; they’re junkies because their machines do things they never thought possible. Interface design should reflect this newness, this range of possibility.

I’m tremendously excited about . Once, not long ago, I somewhat secretly decided that I’d someday work at virtual reality, the possibilities of which seem truly mind-boggling (some of you might remember my incoherent ramblings on the subject). To my mind, this seems like a weird early step in that direction—in virtual reality, everything is interface.

But that’s enough intro, here, finally, is my road map:

Start of Project Domburi!—29 July (Chef’s bday!)

Main Goal: Make Domburi IE and Opera compatible.
Punctuality Premium: If I do finish with the above task, I get to buy Getting Real, the book.

End of 1st Week—5 August

Main Goal: Add Yahoo! & Flickr to the list of Domburi engines and do interesting things like split screens and such with them.

End of 2nd Week—12 August

Main Goal: Implement Bento & Disjoint (Cool Domburi surprise features—you’ll see!). Begin writing copy (presentation, FAQ, help, requirements).

End of 3rd Week—19 August

Main Goal: Polishing, beta-testing, polishing. Rinse and repeat. Special attention to things like responsiveness, interaction, smoothness, design, performance, stability. Finish writing copy.

End of 4th Week—23 August

Main Goal: Publicity, more polishing, and more publicity. The hope here is a mention from TechCrunch.

Tentative Finish—29 August

Project Domburi would be successfully finished now if the website had attained 10 thousand visitors per day, for more than 3 days (not necessarily in a row). If the challenge’s met I earn the Punctuality Premium, if not, I keep promoting and polishing the website fulltime.

Punctuality Premium: Read Replay, Machinery of Freedom, Artful Sentences and the week’s Economist—all told, my idea of nirvana.

End of 1st Cushion Week—2 September

The same review of the previous week: Domburi should have had 3 days with a 10-thousand-visitors-traffic by now. If it does, I earn a (big) Punctuality Premium, if not, I keep at it.

Punctuality Premium: Read Peter Watson’s massive Ideas: a history of thought and invention—with 750 pages (and big sheets at that, with the smallest of margins) it promises to be even more absorbing and challenging (and fun!) than The Modern Mind. Implement quick versions of 3 simple projects: a textviewer, a timetool, and an interface to RAE.

End of 2nd Cushion Week and Definitive Finish of Project Domburi—9 September

Domburi really should have had at least five 10,000-visitors days by now, but if it doesn’t I’ll move (shamefully) to the next project…

Start of Project Maki!—10 September

As always, any help keeping me on track (a simple message or comment or email) would be very very very appreciated. Being a human-timer is easy and fast, and yet rewards with lavish praise. ;)

Interface Culture 2
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6
Jul
02

Oh please, please—I’m begging you here—go do yourself a favor and buy Steven Johnson’s Interface Culture this very moment. Please. Please.

I’ve been rereading my hilites from it, searching for an elusive quote and I’m just shocked again at how good this book is. I have no doubt whatsoever this will be a canon book from the late twentieth century. Don’t be fooled by the 3.5 stars in Amazon, it’s simply a 1997 book that’s still ahead of its time.

Johnson is lucid to (and over) the brink of genius when he talks about interface, technology, media, computers, the web, blogs (which he predicts 10 years ago), hypertext, novels, software, online communities, artificial intelligence, culture, design, agents, TV, life, the universe, and everything.

Being his first book, written in his late twenties, it is full of youthful passion, exhuberance, and raw virtuosity—but, get this, he is right.

This digital age belongs to the graphic interface, and it is time for us to recognize the imaginative work that went into that creation, and prepare ourselves for the imaginative breakthroughs to come. Information-space is the great symbolic accomplishment of our era. We will spend the next few decades coming to terms with it.

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The Oldest Game of All 2
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0
6
Jun
20

There have been many boy-is-this-comic-good moments amid my reading of Neil Gaiman’s SandmanWP: the convention of serial killers (with panels, keynote speakers, chit chat—the whole shebang); the 100-year meetings of Dream and Hob (a mortal who simply doesn’t believe in death; “death’s a mug’s game” were his words); the utterly disturbing cafeteria slaughter; the prisoner muse Calliope (to draw inspiration from her, one has to, “naturally”, rape her)... but the very first one was Dream’s stand-up-comedy-esque fight in hell for his helmet:

Oriental Symbol Bashing 2
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0
6
Apr
26

Oh, I just love those Oriental parables ridiculing symbolic communication. This was a new one for me (read it with Jorge Wagensberg’s aphorism in mind: “To compress is to comprehend”):

Every essay ought to end with a summary. Since this isn’t an essay, I’ll end with an adaptation of a Taoist story instead of a summary:

A musician performed a new piece he had written for his best friend. The friend sat in wonder and listened to the entire piece. When it was over, he nodded and told the musician that the music was wonderful. But what, he wondered, did the piece mean?

The musician nodded at this question and bent over his instrument, then played the entire piece again from the beginning.

Today's Reading: The giant worm to Saturn 2
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0
6
Apr
20

Truth be told, I usually find Jaron Lanier obnoxious, unconvincing, and mushy. His obsession to fancy himself the last bastion of humanism amid the rabid, materialistic techno-geeks bores me, and, though he’s a virtual reality pioneer, I’d never found any of his ideas particularly visionary. Until yesterday.

I was teetering (with excitement) when I read his answer to Edge’s 2005 question: What do you believe is true even though you cannot prove it?:

My belief is that the potential for expanded communication between people far exceeds the potential both of language as we think of it (the stuff we say, read and write) and of all the other communication forms we already use.

He goes on to describe what must surely be one of the most mind-blowing ideas I’ve ever read: “post-symbolic communication.” (Yup, I’ve got the weirdest fetish with symbols themselves—which seems to me to be the mother of all fetishes.) Anyway, wow. That sort of thing is precisely what I imagine when I ramble madly about VR to people (Sergio and Beca can attest to that) only to get the same dull, unimpressed answer: “So what? It’s all fake.” (As if they don’t already spend well over half of their lives in media, which is just another name for artificial, fake, realities: the web, IM, TV, movies, books, games, radio, ads…)

But I digress. I think this extract from an interview to Lanier, The giant worm to Saturn (~1000 words), is a great intro to “post-symbolic communications”. Go read it.

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Ghost in the Shell 2
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0
6
Feb
09

Movie Director: How was it?

Major Motoko Kusanagi: I certainly wouldn’t say it was a bad movie.

But no matter what kind of entertainment it is… it should be temporary. With no beginning or ending, the audience is bewitched into not letting go of a movie like this.

I don’t think there’s anything wonderful about that. In fact, it’s rather harmful.

Director: Oh, harsh. You’re trying to say that we should return to reality, right?

Major: That’s right.

Director: There are people in this audience who have unhappy things waiting for them if they return. If you take away the audience’s dreams, will you also take on their responsibilities?

Major: No, I won’t. Dreams only have meaning because we struggle in the waking world. Just projecting yourself into other people’s dreams is the same as being dead.

Director: A realist, eh?

Major: If you call someone who runs away from reality a romantic.

Director: Such a strong girl. Call me when you’ve made your beliefs reality. We’ll come out of this theater when that time comes.

I don’t think it needs much context but this conversation takes place inside some sort of virtual reality where dozens of people are voluntary trapped watching an endless film. A favorite quote of mine. I had to transcribe it myself because it’s nowhere to be found around the web. Weird, that.

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People who get hooked on computers 2
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0
6
Feb
09

Bob represents the domestication of the personal computer, in the pejorative sense of the word, turning the miraculous shape-shifting capacities of these machines into a dulled repetition of everyday, household reality.

The real magic of graphic computers derives from the fact that they’re not tied to the old, analog world of objects. They can mimic much of that world of course, but they’re also capable of adopting new identities and performing new tasks that have no real-world equivalent whatsoever. People who get hooked on computers get hooked for this reason. They don’t become high-tech junkies because their machines remind them of their Rolodexes; they’re junkies because their machines do things they never thought possible. Interface design should reflect this newness, this range of possibility.

Amen.

Good ole Tetris is a wonderful example of those possibilities, of that unreality, and so is Photoshop. For a more recent, fascinating example look no further than the Namekuji game (but be warned, by clicking this link you therewith relinquish the next couple of hours).