meaty posts

35 posts under this tag.

Aristotle 2
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6
Dec
08

I have always envied Alexander the Great, because he had Aristotle as a personal tutor. In those days, Aristotle knew pretty much everything there was to know. Even better, Aristotle understood the mind of Alexander. He understood which topics interested Alexander, what Alexander knew and did not know, and what kinds of explanations Alexander preferred. Aristotle had been a student of Plato, and he was himself a great teacher. We know from his writings that he was full of examples, explanations, arguments, and stories. Through Aristotle, Alexander had the knowledge of the world at his command.

With that, Danny HillisW, E introduces his idea for Aristotle, an AI tutor that will move in a smarter web he calls the knowledge web. I find his dream somewhat unconvincing, somewhat pedantically unrealistic and somewhat suspicious of oversimplification. (Even though he considers it but a steppingstone towards Neal Stephenson’s Young Lady’s Illustrated PrimerWP, ELZR, which I love.) It is from the eminent responses to his essay where there’s gold.

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63 reasons for reading The Machinery of Freedom 2
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6
Nov
05

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21 Treats from far across the wide web world 2
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6
Oct
28

Lo! I am weary of my wisdom,
like the bee that hath gathered too much honey;
I need hands outstretched to take it.
Friedrich Nietzsche, Thus Spake Zarathustra EEM


What is media, what is literacy, and other Rushkoff ramblings 2
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6
Sep
16

People, cultures, and institutions create, share, and influence each other’s values; media is the landscape where this interaction takes place; literacy is the ability to participate consciously in it.

Paraphrased from the introductory remarks to
Peter Durand’s mindmap of Douglas Ruskoff’s classic
Renaissance Prospects talk (rap) at Pop Tech 2004:

..what we have to do first then is understand the nature of stories and why we tend to believe them, why we mistake our stories and our myths for fact, and that’s going to be the beginning of how we can dissemble them. The moment that I got this, was, I guess I was a freshman in college when the third, and probably still worst of the Star Wars movies came out, Return of the Jedi. Luke and Hans get captured by those little teddy bear creatures, the Ewoks, on the moon of Endor, do you remember this? And the Ewoks are having their little barbecue party or whatever they’re doing, princess Leia is allowed to be free, because she’s a girl, whatever, but Hans and Luke are tied up. Do you remember how they get out of captivity? C3PO and R2D2 tell the Ewoks a story. C3PO speaks perfect Ewok, and he’s all golden, they think he’s a god. He starts telling the great story of the wonderful rebels, Luke and Hans, and how they’re fighting the imperial starship. R2D2 starts projecting holographic images of this battles, and you see the little Ewok eyes going back and forth, going “Oh my god!” They’ve never seen holographic technology, they’ve never heard a story told this well. The story so wins them over that these Ewoks not only release Hans and Luke, but they fight a war on their behalf. They fight a war against those big robot things. In which Ewoks die. What I thought at this moment—as an emerging little media theorist—was: what would have happened if Darth Vader had gotten down to that moon first and told his story, with his special effects? They’d have fought for him, I promise you! They’d have fought for him.

...and the style of narrative changed too, we started to get shows like The Simpsons, which were no longer this [the traditional crisis, climax, sleep narrative]; we didn’t care of Homer, what, is he’s gonna live or not, is he gonna lose his job or not. No, now what we’re doing in this big chaotic fractal-like media-space where we’re all talking and exchanging ideas with each other, giving away software to each other, now it’s about making connections. It’s about finding patterns in this media space. When you watch The Simpsons, the reward is not the cookie that you get for making it through the story, the reward is making an association. Oh, here they’re satiring Alfred Hitchcock. Oh, this is a satire of that commercial. Here’s, that’s… Connections, connections and openings, connections and openings. It’s no longer a beginninzg, middle, and end: it’s a series of connections.

17% of Americans believe the world will end in their lifetime and only 23% believe in evolution. Why? Evolution gives you a way out, evolution gives you an alternative to this. Rather than the preordained story, we can write another one, we can change, we can evolve, something else can emerge. The frightening thing about having an emerging narrative is that it means there’s no pre-existing story. It means maybe we weren’t put here with meaning at all. Maybe there was no intent. Maybe meaning is something that we do. Maybe meaning is something that we make, not a pre-existing condition. That meaning is made. But how? Through collaboration. Ain’t gonna get no meaning alone, it can’t be done alone in a series of consumer choices. We’ve tried that one. If you could do it that way, would we be doing this conference? No. You can’t. You only get meaning by connecting with other people. Through the discovery of connections and interrelationships.

Question: Something that resonated with me was a comment you made about [how] we need to develop a new kind of story through collective ownership and collective authorship, and there’ve been a lot of news stories that have come through various different individuals. The example was given from the X-Files that the authorship was taken over by a collective of individuals. My question would be, where do you see that threshold point where it’s taken from an individual and moved into the collective?..

The bane of my existence this question, for a long time. Because the main thing I’m studying these days is narrative: why do we construct narratives on reality? why do we need narratives? and then, how can we develop new narrative structures? I think some of you got this novel I wrote called Exit StrategyAM, and the challenge with that was I wanted to create some kind of an open-source collective experience, but I didn’t want to have the situation were if you’re letting a whole group of people write Star Trek with you, one kid kills Spock on the second page, and then you’re dead. So far I’ve found that the easiest way to do collective narrative experiments is to let the collective recontextualize the story.. the Talmudic process really.. There has to be a certain amount of agreement at the beginning: we’re going to play with this myth, we’re going to play with this story.

Flickr's Breakthrough 2
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6
Aug
31

2 days ago I had a major breakthrough in Domburi’s interface. I had been racking my brain for several days for a simple, elegant way to provide all the new functionality I had dreamt for it, but the standards I’d set made the task daunting:

Simple and easy to understand
Instructive Interaction: Making Innovative Interfaces Self-Teaching, by Larry L. Constantine and Lucy A. D. Lockwood was very useful in crystallizing my ideas on the subject.
Building (or at least not interfering) upon earlier knowledge
We’ve been using (web) GUIs for decades now, patterns have emerged. To waste them a silly thing would be. Right-click contextual menu, buttons, selection methods, drag & drop, and general link behavior (from one-click-activation to middle clicking on a link to open it in a new tab) are useful patterns we learn early and should be respected.
Consistency
I wanted to have the same interface for thumbnails and full-size images, just like Imagery works now (with almost the same toolbar for both cases).
Minimally intrusive (as in hidden)
I’m obsessive with claiming the precious few screen real state I’m able to and profoundly detest what Edward Tufte once called “administrative debris.” The goal is to see at a glance as many images (and nothing more!) as it is usefully possible. Even onhover interfaces must be extremely discreet, not only for conceptual clarity, but because rendering times can make for a jarring experience.
Visual
On the other hand, even if keyboard shortcuts and other tricks & gimmicks are more efficient, I believe it’s crucial for users to be able to get a visual overview of their options.
Modeless
ModesWP can be useful and uncannily efficient—I love Vim—but they take a huge cognitive load to understand and use, and many, many hours of practice for them to become second-nature. They’re prone to frustrating mode errorsWP too.
Textual
Text is always a good thing, text and icons can sometimes be an improvement, but icons alone I usually find confusing and useful only for the most trivial of cases. The big problem with text of course is all the space it demands.

I dabbled for a while with tool palettes like those of Adobe Photoshop but in the end sweared off modes of any kind, even graphic ones.

I tried expanding the weird text-toolbar I currently use in Imagery but it proved too constraining.

Jensen Haris’s Office User Interface Blog sent me reeling into the possibilities of ribbons and contextual tabs (GUI innovations in upcoming Office 2007), but though interesting and definitely appropriate sometimes, they can be brutal overkill for such a simple application as Domburi.

In the end, it was clear to me that what was needed was a contextual menu of some sort and a way to activate it graphically (since I wasn’t willing to break the right-click, and other keyboard/mouse combos reeked of inelegance).

I finally found my solution in a little known interface innovation from Flickr (who introduced it only recently in a May 16, 2006 redesign).

They call it a “person menu” but it’s not the menu itself what interests me, it’s the way it’s activated: you hover over someone’s (otherwise undefiled!) buddy image and this obvious sidebutton appears; you click on it and your options to manipulate the image are presented.

This is a natural evolution of the pulldown button (), of course, but it allows for a revolutionary array of possibilities. I’ve been playing with the idea for 2 days now and am ready to nominate the onhover sidebutton as one of this decade’s contributions to our shared GUI alphabet: a visual, yet non intrusive, way to activate a context-menu. I’m using it everywhere in Domburi now (the idiom is evolving some impressive refinements!) and it has simplified things further than I thought possible. In the prophetic words of Jeff Han: “the interface just disappears.”

Exciting times!

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Why are hyperlinks underlined? 2
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6
Aug
18

The link is the first significant new form of punctuation to emerge in centuries..
Steven Johnson, Interface CultureAM, p110-1

Indeed it is, but then we might as well feel warranted to pose the seldom-asked question of why are hyperlinks underlined. Dull utilitarian answers aside, an intriguing yet plausible historical explanation (or rather, re-interpretation) herefollows.

I believe our answer traces back to the humble clothe buttonA, that immemorial “knoblike appendageWP used on wearing apparel either for ornament or for fastening,” forgotten (as much else) during the Middle Ages, dismissed as vanity by the Puritans, and traded to Native Americans by early settlers.

With society’s mechanization through the first and second Industrial RevolutionsWP, there was dire need to create appropriate interfaces for the control of the suddenly ubiquitous machines and one of the simplest, most versatile methods invented came to be called “button”WP, owing to its creative resemblance to the former fashion accessory (both were usually round after all).

One subtle point, which shall prove of great importance later, must be remarked now: Owing to human factorsWP, most control buttons are usually seen from a very specific angle. Words fail me to further describe it but perhaps some pictures can help to illustrate the matter: the keyboard on the ←left shows the usual, canonical perspective of buttons we’ve grown accustomed to since the late 18th century, and any other perspective, say, the keyboard on the right→, feels immediately awkward.


But back to our story: When the turn came for society’s computerization, there was again dire need to come up with suitable interfaces for the novel symbolic devices. Abstruse command-lineWP interactions followed at first, but thanks to Xerox PARC’sWP bitmap revolution1 graphical interfacesWP were envisioned (and, eventually, accepted). The new art form required new metaphors2 and prompted a creativity explosion that continues to this day, but few metaphors proved more fertile or intuitive than the visual staple that became the “graphic button”. Beveled out, it’s “push affordance”3 invites interaction (a click, a push, a press) like nothing else we’ve come up with since.

4

With the advent of the inter-network, you guessed it, that direst of needs—the interface—made itself felt again. We needed a way to link geographically and semantically far-flung documentsEE together. So what if Ted NelsonWP himself, hypertext’s father, was thinking in our trusty ole friend, the button, when he came up with his gift to the world?

The hyperlink might just be the latest, abstract, stylized reincarnation of our centuries-old pal, the button.

1 “The word itself [bitmap] suggested an unlikely alliance of cartography and binary code, an explorer’s guide to the new frontier of information.” Steven Johnson, Interface CultureAM, p21

For insight into the bitmap revolution see M. Mitchell Waldrop’s The Dream MachineAM, p366-8, and the raster graphics pedia.

2 Among which the worst yet best-known is probably the so-called “desktop metaphor”WP.

3 See Larry L. Constantine, Lucy A. D. Lockwood, Instructive Interaction: Making Innovative Interfaces Self-Teaching, p8, and also the affordance pedia to understand how the term is used by interaction designers.

4 Notice how of all the buttons showcased only MacOs X’s corner balls break that familiar perspective talked about in the 4th paragraph (usually hinted at through internal shadowing). I finally understand why they felt so jarring when I first saw them: not only are they overcolored for their humble functions, they’re not buttons, they’re weirdly lighted marbles.

Visual Complexity 2
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6
Aug
16

Manuel Lima’s Visual Complexity is a massive—350 works—showcase of cognitive art and a beautiful tour de force.

Pay for PerformanceDeath and TaxesUSA AirFigurative system of human knowledgeFlickr User ModelMap of Scientific ParadigmsTime Graphs: Sunsets by time (also check Breakfast, Lunch, Dinner)—Visual Correlation for Situational Awareness (read the paper, it’s worth it)—Mark Lombardi’s Narrative Structure, and Inside cobot’s head rank among my favorites, what about you?

Tufte’s Museum of Cognitive ArtELZR is in the offing, I can smell it. La coyuntura es propicia.

Ironically, I must confess I sometimes preferred to reload the project’s homepage and quickly hit stop. The mosaic is beautiful and impressive, but also overwhelming. The thumbnails’ plain titles were more useful for the exploratory browsing I needed to digest the hugeness of it all.


vs.

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15k 2
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6
Aug
04

No one knows what it would do to a creative brain to think creatively continously. Perhaps the brain, like the heart, must devote most of its time to rest between beats. But I doubt that is true. I hope it is not, because [interactive computers] can give us our first look at unfettered thought. It can allow a decision maker to do almost nothing but decision making, instead of processing data to get into a position to make the decision.
J.C.R. Licklider, Invited commentary after ”The Computer in the University” talk by Alan Perlis at the Sloan School of Business Administration, April 1961, as quoted by M. Mitchell Waldrop, The Dream Machine, p180EE (emphasis added)

The mouth-wide-open wonder at today’s technologic possibilities that begun with my grandfather’s mosaicELZR, has not subdued—what with my succesful cloning of The EconomistELZR tables or my quick spideringELZR—but it has gradually become an expectation. I’ve thought long and hard about it and am finally ready to accept it.

Because, in the end, disbelief of what we can now accomplish is only laziness by another name. I have a (much cherished) cousin who shuns digital photography altogether because it’s too easy. I say that’s bollocks. If manipulating photos is now mom’s play, that only means the challenge moves to being creative with the tools at hand. And when machines become creative (as they will no doubt do), then our challenge will be to find good things for them to be creative at. And when they figure that out—well, we’d better be seafaringEE by then.

But after all, civilization is some 15k years old, so what’s the wonder? We should be gods by now (and we are, in a way).

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The Secret Lives of Numbers 2
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6
Aug
04

Overview and Detail. The pair keeps coming up whenever you start pondering on interfaces, interface patterns, interface & information design, and well (why won’t be grand?) space, time,ELZR and thought itself. Achieving both—the ancient dream of simultaneity—is one of the deep purposes of any media creator, from writersEE to interface designers, and though it may be a humble example, The Secret Lives of Numbers—an interface to the results of a crazy study of the search-engine popularity of every integer between 0 and 1 million1—is a superb one.

The resulting information exhibits an extraordinary variety of patterns which reflect and refract our culture, our minds, and our bodies.. We surmise that our dataset is a numeric snapshot of the collective consciousness. Herein we return our analyses to the public in the form of an interactive visualization, whose aim is to provoke awareness of one’s own numeric manifestations.

Click to view a 3.15-Mb PDF critique of the interface (right-click and select Save Link As to download)
The denizens of the number line are not the mere automatons or corporate tools we have made them out to be: each has a personality, talents, communities, and sometimes a little je ne sais quois. They reflect us. This unusual reflection is the focus of this project.

As for the credits:

Concept, direction, interface design & programming: Golan Levin
Interface and information design: Martin Wattenberg
Database & CGI programming (2002): Jonathan Feinberg
CGI programming (1997): David Becker
Statistics consulting: David Elashoff
Essay and research: Shelly Wynecoop

If you believe in geniuses you’re in for a treat checking out the three URLs above—each of them’s one. Martin Watenberg in particular, has some of the most intriguing information visualizations I’ve ever seen.

1 Though owing to limitations of internet bandwidth only data for the first 100,000 are provided online.

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Space is time's ultimate interface 2
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6
Aug
02

I loved the above composition. Perhaps it’s just that I took Scott McCloud’s Understanding ComicsWP epiphany too seriously, but I feel there’s something deep about it. Space and time are one, do you see? The three small panels on top convey a quick sequence (and I can’t help but hear a zippo clicking open and the smallest of sighs), while the long panel invites us to rest on her at leisure. And we can go back, turn back time and see it all over again. Or stop it altogether and focus on the third panel with its bright flame. Or we can go backwards, make it into an infinitely regressive spiral. Or we can try and take it all in one visual gulp. Present is where you are. And all it takes is looking.

Space is time’s ultimate interface.

There’s also another superb quick-closeup, similar in structure, in AnimatrixWP ’s Final Flight of the OsirisWP. It’s more joltingly impactful, to be sure, but that’s also its greatest shortcoming: it’s gone before you notice it. Our interfaces have evolved and our media player can let us see it slowly, frame by frame, but we can’t readily choose our frame. We can’t try and take it all and dream of synchronicity. That is, we can’t unless we space the frames.