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Lyricism

40 posts under this tag.

Star
Reality is broken 2
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1
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Feb
06

It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.

So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.

That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.

My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.

We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.

this hybrid: a hole-wall, often called a door 2
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9
Dec
07



Walls are a nice invention but if there were no holes in them there would be no way to get in or out –they would be mausoleums or tombs. The problem is that if you make holes in the walls, anything and anyyone can get in and out (cows, visitors, dusts, rats, noise.. cold..). So architects invented this hybrid: a hole-wall, often called a door, which although common enough has always struck me as a miracle of technology. The cleverness of the invention hinges upon the hinge-pin: instead of driving a hole through the walls with a sledgehammer on a pick, you must simply gently push the door …; furthermore—and here is the real trick—once you have passed through the door, you do not have to find trowel and cement to rebuild the wall you have just destroyed: you simply push the door gently back.

Bruno Latour, Where are the Missing Masses? Sociology of a Door

We are as gods 2
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9
Jul
18

In the Whole Earth Catalog, my first words were “we are as gods and might as well get good at it.” The first words of Whole Earth Discipline [40 years afterwards] are “we are as gods and have to get good at it.

Seasteading 2
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9
Jul
11

...dynamic geography may finally strengthen anarchy’s weakest link. It is difficult to seize hold of water—it tends to fragment into tiny pieces and swirl away. Counterintuitive though it may be, this apparently shifty foundation will provide a stable base for anarchy.

The landlubbers and groundhogs can keep their monopoly-inducing dirt – we’ll take everything else.
At first I dismissed the idea of seasteading, of colonizing the seas to establish new nations in them. But a quick skim today through the Seasteading Institute proved a several hours affair, and I’m thoroughly intrigued. As Patri remarks at several places, they turned to the oceans because it was the least claimed space but they found that its intrinsic dynamics were uniquely suited to freedom. When it becomes inherently possible to move not only yourself but all your belongings, your house, your building, or even your neighborhood, a whole new freedom of association can become the effective base of societies.

The sea is bigger than capitalism, communism, or anarchism. It’s a whole new meta-system, with different dynamics that give hope of different results.

Perhaps the Pacific ocean, the world’s biggest expanse, will one day become the new West, the new frontier, will one day hold the most diverse, innovative, prosperous civilization on Earth. History hasn’t stopped, changes of this scale and strangeness will happen.

Star
Technology is the exercise of love 2
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8
Oct
01

David Friedman ELZR introduces a fascinating classification of human cooperation in The Machinery of Freedom ELZR. There’s
    force (imposing my end on you),
    trade (“I’ll help you achieve your end if you help me achieve mine”),
    and love (“making my end your end”).
 
The definition of love alone is, I think, a great achievement. It surely doesn’t include everything we mean by that impossibly burdened word (it doesn’t mention romance, liking or sex) but it does reveal one of love’s most important yet often implicit threads. It is abstract yet the more likely we are to call a love pure, the more likely it is about A caring about B for B’s sake alone.

An interesting exercise came to mind after reading the classification: What human activity/field corresponds to each kind of human cooperation?

The first two kinds are straightforward loosening words up a bit: Politics is the exercise of force. Economics is the exercise of trade. With love, I stumbled for the longest time. I have an answer now.

The exercise of love is… technology. A tool is the purest embodiment of love, of making someone else’s end your end. That’s why technology is so ambiguous, its ends are its users’ ends. Giving you a tool is the ultimate act of love, the more so the more control of it I give you, because by doing that I make my end your end, whatever your end may be—defending your life or stealing. Think of the geeks that cobbled up the internet, ignoring wtf the thing would be used for, coding only so that it would allow for it.

Don’t dismiss this as one geek’s techno-euphoria. There’s something deep in here. Technology is the exercise of love. “If you want to do good, work on the technology, not on getting power.” Nothing less than the meaning of our lives could be here.

Star
Why is there something rather than nothing? 2
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8
Sep
30

Life Results from the Non-Random Survival of Randomly Varying Replicators.
Richard Dawkins, Revolutionary Evolutionist

My answer to life, the universe, and everything:

Randomness begets persistence
For among things that vary a lot,
and vary varyingly (= non-independently = causally),
what varies little remains (duh!)
Persistence begets replication
For among things that persist,
what copies itself is an outbreak
Replication begets complexity
For among the ways to copy oneself,
the more successful ones are among the more complex
(for there are many, many more complex ways than simpler ones)

Chimera fetish 2
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8
Sep
26

The text below was when I fell in love with China Mieville’s Perdido Street Station. I wasn’t sure for many pages, never one to care much for fantasy. But this, this is what fantasy should be.

Reading the book, as many things else, got interrupted by the exile, but I’ve been possessed downloading ebooks lately and I just found a great HTML version of the book. Let the reading recommence!

Isaac and Lin sat naked on either side of the bare wooden table. Isaac was conscious of their pose, seeing them as a third person might. It would make a beautiful, strange print, he thought. An attic room, dust-motes in the light from the small window, books and paper and paints neatly stacked by cheap wooden furniture. A dark-skinned man, big and nude and detumescing, gripping a knife and fork, unnaturally still, sitting opposite a khepri, her slight woman’s body in shadow, her chitinous head in silhouette.

They ignored their food and stared at each other for a moment. Lin signed at him: Good morning, lover. Then she began to eat, still looking at him.

It was when she ate that Lin was most alien, and their shared meals were a challenge and an affirmation.As he watched her, Isaac felt the familiar trill of emotion: disgust immediately stamped out, pride at the stamping out, guilty desire.

Light glinted in Lin’s compound eyes. Her headlegs quivered. She picked up half a tomato and gripped it with her mandibles. She lowered her hands while her inner mouthparts picked at the food her outer jaw held steady.

Isaac watched the huge iridescent scarab that was his lover’s head devour her breakfast.

He watched her swallow, saw her throat bob where the pale insectile underbelly segued smoothly into her human neck … not that she would have accepted that description. Humans have khepri bodies, legs, hands; and the heads of shaved gibbons, she had once told him.

He smiled and dangled his fried pork in front of him, curled his tongue around it, wiped his greasy fingers on the table. He smiled at her. She undulated her headlegs at him and signed, My monster.

I am a pervert, thought Isaac, and so is she.

Schismatrix Plus 2
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8
Jul
12

Have only read 3 quotes of it and it may already be one of my favorite books ;)

Tears came to him. He wept quietly, holding nothing back. He mourned mankind, and the blindness of men, who thought that the Kosmos had rules and limits that would shelter them from their own freedom. There were no shelters. There were no final purposes. Futility, and freedom, were Absolute.
There’s a universe of potential, Lindsay, think of that. No rules, no limits.
Life moves in clades. A clade is a daughter species, a related descendant. It’s happened to other successful animals, and now it’s humanity’s turn. The factions still struggle, but the categories are breaking up. No faction can claim the one true destiny for mankind. Mankind no longer exists.

Bruce Sterling, Schismatrix Plus

The two kinds of decay 2
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8
Jun
10

Sarah Manguso wrote a short memoir on her 9 years with a strange, terrible, Guillain Barre -ish disease: The Two Kinds of Decay. There’s something about her style—short paragraphs, understatement, detachment—that compels me, and though on occasion she can be clumsy with metaphors, she can write fragments of simple, unexpected poignancy:

I waited seven years to forget just enough—so that when I tried to remember, I could do it thoroughly. There are only a few things to remember now, and the lost things are absolutely, comfortingly gone.

This is math 2
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8
Apr
29

I studied math in college because I didn’t believe it. Never could understand how or why someone would come up with the stuff we were being teached. Thanks to some innate verbal ability and motherly discipline, I was thankfully “good” at it though, good enough to realize that what we were “learning” was nothing but mindless regurgitation.