ideas

61 posts under this tag.

Fruity 2
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6
Sep
19

I guess it’s such an obvious rebusWP scores of people must have had it already, but I’d never seen it before, it just occurred to me this morning, and am quite fancying it right now. (Pretty cherry from Kainoatec)

Google's Mechanical Turk 2
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6
Sep
10

In what must be one of its most bizarre moves to date, Google just released a collaborative-tagging game (!): Google Images Labeler. It frankly seems against the company’s algorithmic DNA and I almost dismissed it at first, but perhaps it’ll work… for a while: it’s actually interesting to play but the interest fades quickly. (Via John Battelle)

Modeless & Monotonous 2
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6
Sep
10

I believe that an interface that is both modeless and, insofar as possible, monotonous—all other design features being of at least normal quality for a modern interface—would be extraordinarily pleasant to use. A user would be able to develop an unusually high degree of trust in his habits. The interface would, from these two properties alone, tend to fade from the user’s consciousness, allowing him to give his full attention to the task at hand. The psychological effects of totally (or near totally) modeless and monotonous systems is an area of interface design ripe for experimental study.

If I am correct, the use of a product based on modelessness and monotony would soon become so habitual as to be nearly addictive, leading to a user population devoted to and loyal to the product. Its users would find moving to a competitor’s product psychologically difficult. Unlike selling illicit drugs, marketing an addictive interface is legal, and the product is beneficial to its users; in another way, it is just like selling illicit drugs: extremely profitable.
Jef Raskin, The Humane InterfaceAM, p68

With modeless he means that “a given user gesture has one and only one result: Gesture g always results in action a.” With monotonous, that “any desired result has only one means by which it may be invoked: Action a is invoked by gesture g and in no other way.”

(It’s surprising how all this can be expressed by saying that we want the relationship between gestures and actions to be a functionWP, and an injectiveWP and surjectiveWP one at that. In other words, a good interface is a bijectiveWP interface. I remember how hard those words were to me my first semester studying Math. Never thought I’d find them again studying interfaces!)

And regarding the quote itself, it’s a tough sell, because it goes against many of my computing prejudices. But Raskin just might be right—in a truly revolutionary way. We’ll find out at Domburi. ;)

Deep software 2
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6
Sep
08

Jon Aquino, father of YubNub, is onto something with his idea of deep software:

..a class of software that is so rich in potentially useful features that even after years of use there is still more to be discovered.. And these aren’t useless features that bloat the product—rather the software is so mature and has been worked on by so many for so long that there is so much in it to explore.

To my constern, I could only venture Vim, Mathematica, and some tentative candidates to his growing list, so please pay his post a visit and contribute.

There was on the thread, though, one nomination to the title of deep software that I simply can’t skip, because I happen to agree that the nominee is one of the best pieces of software there has been (and its author build it when he was, get this, eighteen; see Rolling Stones article on him) and because the nomination itself is just damn good writing.

...over the past few months I’ve become convinced that there were only two really revolutionary pieces of non-game software released in the 1990s that completely dictated what followed in their fields. One was NCSA Mosaic, and it doesn’t really fit into your criteria. The other one almost certainly does, though you don’t realise it until you really start exploring. Also, it’s not “productivity” software in the same sense as the others, but I think it’s inspired just as much creation.

Okay, enough with the hyperbole. Have one guess, and then click here.
Yoz, comment on Jon Aquino’s Deep, explorable usefulware

Why would a deaf be a good cook? 2
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Sep
08

That’s an example of the questions Ellen J. Langer, as she recounts in MindfulnessAM, p167-170, posed to a group of elementary school kids in a study on discrimination. I’ve been rattling my brain for good answers since: Why?

No satisfactory answers have been found but here are some stabs at it, in markedly decreasing order of quality:

Above-average manual dexterity
Since most of the deaf speak sign languageWP and since sign language relies heavily on hands as the primary vehicle of expression, it is likely that the deaf develop above-average manual dexterity, which would sure come handy in many cooking tasks (say, chopping or cutting).
Flavor focusing
Since they have one less sense to distract them, they can focus more on flavors. The blind are known to have very refined senses of hearing and smelling, perhaps something similar happens to the deaf?
No stress in noisy environments
Kitchens can be pretty hectic environments, right?
Clear, quick note-writing (and reading)
It is likely that they have had to rely many times on writing clear, quick notes to strangers so they might have developed systems or experience for making them easily understood. That may come in handy in busy kitchens were a lot of information is passed on written notes (so that, say, orders don’t get all mixed up).
Different food cues
They may have discovered different cues for food quality or meal readiness (say, since they can’t hear milk burbling, they might smell when milk is just about to boil over).
Sign language is a noiseless language
So it might be better at restaurants where absolutely no noise is desired from the kitchen. (On the other hand, perhaps it’s hard for a deaf person to accurately assess just how much noise they inadvertently make with cooking instruments.)
More accurate people-reading
A deaf may have learned to rely more on other people’s body language and thus may be more accurate gauging whether people honestly liked her dishes or not.

Any thoughts?

Star
What could be 2
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6
Sep
07

Ellen J. Langer’s Mindfulness was a personal landmark: a wondrous book on human possibilities, their promise, and their everyday annihilation. I’ve already sprinkled several quotes from it in previous postsELZR (and will continue to do so) but there is one quote that deserves all the highlighting I can give it—this may rank as the most provocative thing I’ve ever read:

Teaching can be done in a much more conditional way.. Children are usually taught “this is a pen,” “this is a rose,” “this is a car.” It is assumed that the pen must be recognized as a pen so that a person can get on with the business of writing. It is also considered useful for the child to form the category “pen.” But consider an alternative: What happens if we instruct the child that “this could be a pen”? This conditional statement, simple as it seems, is a radical departure from telling the child “this is a pen.” What if a number of ordinary household objects were introduced to a child in a conditional way: “This could be a screwdriver, a fork, a sheet, a magnifying glass”? Would that child be more fit for survival on a desert island (when the fork and screwdriver could double as tent pegs for the sheet, near a fire made by the magnifying glass)? Or imagine the impact of a divorce on a child initially taught “a family’ is, a mother, a father, and a child” versus “a family could be…”

Ellen J. Langer, MindfulnessAM, p124

To the jaded eye, most of the paragraph can be easily dismissed as an extravagant, pie-in-the-sky rambling, and I dismissed it so when I first read it—so what if kiddos would make better Robinson CrusoesWP? Should we realign our education for that?—but then the last lightning sentence comes and in its flash we glimpse the world that could be. Do you see?

Conceptual Algebra 2
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Sep
06

Now, of course I had no option but to post a just-found formista quote that links conceptualization and algebra with genius to spare. I’m predictable and then some.

Conceptualization is man’s method of organizing sensory material. To form a concept, one isolates two or more similar concretes from the rest of one’s perceptual field, and integrates them into a single mental unit, symbolized by a word. A concept subsumes an unlimited number of instances: the concretes one isolated, and all others (past, present, and future) which are similar to them.

Similarity is the key to this process. The mind can retain the characteristics of similar concretes without specifying their measurements, which vary from case to case. “A concept is a mental integration of two or more units possessing the same distinguishing characteristic(s), with their particular measurements omitted.”

The basic principle of concept-formation (which states that the omitted measurements must exist in some quantity, but may exist in any quantity) is the equivalent of the basic principle of algebra, which states that algebraic symbols must be given some numerical value, but may be given any value. In this sense and respect, perceptual awareness is the arithmetic, but conceptual awareness is the algebra of cognition.
Dr. Leonard Peikoff, The Philosophy of Objectivism: A Brief SummaryPDF

I shall read Ayn Rand soon, I can feel it’s just about the right momement for us to meet. (She surely is one polemical woman: there’s no shortage to people advising you against her and her massive—as in, it has so many damn references (~100) that it needs two-columns for footnotes—↓pedia↓ is currently protected until the bickering quiets down.)

Usabilly 2
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6
Sep
06

In a surprising study, Jakob Nielsen found out most (85%) of the learning gleaned from usability tests came from your first 5 user tests; 3 users tests will still give you a whopping 67% of the learning there is. He then goes on to advocate small and iterative testing over a single massive one (say, three tests with 3 users each and improvements in between instead of one lone test with 9):

You want to run multiple tests because the real goal of usability engineering is to improve the design and not just to document its weaknesses.

Combine that with Joshua Schachter’s, founder of Del.icio.us, idea of “Starbucks usability tests” (“offer someone coffee to sit down and play with your product.”) and you’ll know why I’ll be this Friday on Minerva’s Starbucks harassing three every pretty girl I can find with Domburi (TeenVogue recently had a feature on young fashionistas being excellent for usability tests, can’t find the link though).

A survey of 4 McKinsey articles 2
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6
Sep
06

As I mentioned a week ago, I am just starting to feel my way around McKinsey’s Quarterly but it’s been impressive so far. I recently finished reading the three complimentary articles I was granted upon registering (which is free) and they were all remarkable.

Quote Collages 2
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6
Aug
16

As you may have noticed, I’m unhealthily and impolitely obsessed with quotes. They easily make for my most popular category and were it not for my negligent restraint every single post of this blog could have its very own quote. Though I doubt anyone actually reads them :(, I love crafting them, specially when I go over the top and quote paragraphs upon paragraphs: I trim that detail, highlight that phrase, color that other, and in general try to make the fragment clear and inviting. Today I’m pleased to announce you that the genre has finally coalesced into what I think I’ll call quote collages. (And in a feat of retcon, there are already 7 quote collages on the blog.)

The first and best example of it was today’s Our Chinese will still beat their Chinese post. A quote collage consists of a big, juicy text extract, color-highlighted and clipped to the point of near-paraphrasing. A Flickr photo is prepended for visual spice.

Do you like them? Do you find the colors useful or annoying? Do you simply skim away and roll your eyes at the sight of (yet) another text monolith?

And while we’re on it, two points (..) inside a quote indicates text was omitted. It’s an elegant OED convention that degrades gracefully (if you don’t know what it means most of the time it’s harmless).