| Fashion Dyptich | 2 0 0 7 |
Feb 24 |
(The baboon toy figure by Joshua Ellingson @ Flickr,
the jeans from somewhere inside Allegro WP.)
The diptych is a fascinating art form—the boundary object between comic and picture.
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“flickr”24 posts under this tag.
(The baboon toy figure by Joshua Ellingson @ Flickr, The diptych is a fascinating art form—the boundary object between comic and picture.
Jaron Lanier’s answer to the 2007 Edge question, What are you optimistic about?, is, predictably enough, post-symbolic communication. But the more I hear about it, the more I’m overwhelmed by the grandeur and sheer magic of the vision. As beautiful a dream as I’ve ever seen. One extravagant idea is that the nature of communication itself might transform in the future as much as it did when language appeared. This is not easy to imagine, but here’s one approach to thinking about it: I’ve been fascinated by the potential for “Post-symbolic Communication” for many years. This new style of interpersonal connection could become possible once large numbers of people become virtuosos at improvising what goes on in Virtual Reality. We are virtuosos at spoken language. Adults speak with what seems like no effort at all, even though everyday chats might be the most complicated phenomena ever observed. I see no reason why new virtuosities in communication could not appear in the future, though it’s hard to specify a timeframe. Suppose you’re enjoying an advanced future implementation of Virtual Reality and you can cause spontaneously designed things to appear and act and interact with the ease of sentences pouring forth during an ordinary conversation today. Why bother? It’s a reasonable hunch. Words have done so much for people—so alternatives to them with overlapping but distinct functions ought to lead to new ways of thinking and connecting. An alternative to abstraction might arise—the possibility of expression through a fluid and capable concreteness. Instead of the word “house” you could conjure up a particular house. How do you even know it’s a house without using the word? Instead of falling back on whatever the word “house” means, you might toss around a virtual bucket that turns out to be very large on the inside- and contains a multitude of house prototypes. In one sense this “fuzzy” collection is more precise than the word, in another, less so. It is different. If all this sounds a little too fantastic or obscure, here’s another approach to the same idea using more familiar reference points. Imagine a means of expression that is a cross between the three great new art forms of the 20th century: jazz improvisation, computer programming, and cinema. Suppose you could improvise anything that could be seen in a movie with the speed and facility of a jazz improviser. What would that mean for the sense of connection between you and someone you love? The most valuable optimisms are Infinite Games, and imagining that new innovations as profound as language will come about in the future of human interaction is an example of one.
What was meant to happen, happened. I ended up participating in my own infodesign calendar challenge (where, of course, I’m one of the judges—my mom and a friend being the other two). Rather, I was one of the judges. The challenge’s doing a lot of soul-searching right now, looking for new judges, and even wondering whether it would be better to call itself a cooperation instead of a competition. (Thoughts?) I started the challenge because while I thought designing a better calendar was a fascinating problem, I had no idea whatsoever of how to attack it. Then a magical thing happened with other people’s submissions: no big idea came, but a myriad minor improvements suggested themselves. So I started building mockups and tweaking them a little here, a little there, to prove minor points to myself. The tweaking got out of control, ate more and more of my time, and suddenly biggish, elegant ideas started coming up. So I spent the past 5, 6 days drawing calendars over and over (and over). It was part escapism from my grandfather dying in the room below mine, but it was also unbelievable fun designing something and then have it be extruded into atoms by my clunky but trusty HP—how concrete and intricate, how physical!EEM I felt like a miniature artisan or a clockworker. And it really is wonderful to work in a simple problem you can easily explain to people. This down here is the current outcome (there’s a Spanish version here). Click on it for detailed instructions (if you need’em), descriptions and critique. It’s the end result of a lot of incremental improvements I’ve painstakingly tried to document in this Flickr set—funny it now looks so glaringly obvious. What do you think? I’ve fiddled with it for several days now and have returned to it again and again. My tired eyes see no clear way of improving it—how about yours? (Here, btw, is the (Excel 2007) source file—yours to fiddle with and build upon.) (btw2: I did all my prototypes in my beta-testing version of Excel 2007ELZR. Thought it would be a good chance to take it for a spin and see what the much-vaunted interface improvements amounted too. Turns out they’re rightly vaunted. It’s as good as they told you and then a little better. It’s just so much easier, so much more pleasurable to use the program when so many options are so neatly displayed. The live previews I thought so little of in the videos turn out to be surprisingly helpful. Goodbye toolbar clutter, welcome ribbon. It’s a revolution worth Vista’s failed one.)
Been obsessed with this six-megapixels of SantoriniWP all day. Obsessed like one obsesses about a dream. |
| My very first webcomic: Excuse | 2 0 0 7 |
Jan 16 |
It was a very simple idea—a girl and a boy, in the subway—and yet actually drawing it was a nightmare. There are any number of things I would do different for my next webcomic. I guess that means the effort was worth it: much was learned.
So, again, the idea is a girl and a boy in the subway (I used this Flickr photo to “remember” the subway). None of them can muster the courage to speak to each other, none of them can come up with a clever excuse for starting the conversation. Until the girl realizes there’s no bad excuse for meeting someone. And that is her excuse. That’s it.
Reminds me a lot of an elevator sign I scrawled years ago.
| I saw the best minds of my generation destroyed by pejesque delusion | 2 0 0 6 |
Sep 21 |
Adolfo (a best mind) has onsite photo coverage and there’s also a Flickr photopool on Mexican elections (442 pics so far).
(The title’s of course a snowcloneWP from HowlWP, so don’t take the hyperboleWP too personally: all sorts of minds have been destroyed :)
| The annotated work spaces pool | 2 0 0 6 |
Sep 08 |
I knew I wasn’t the only workspace-obsessed geek out there: there’s an 800-photo-strong Flickr group of like-minded fellas!
| Flickr's Breakthrough | 2 0 0 6 |
Aug 31 |
2 days ago I had a major breakthrough in Domburi’s interface. I had been racking my brain for several days for a simple, elegant way to provide all the new functionality I had dreamt for it, but the standards I’d set made the task daunting:
I dabbled for a while with tool palettes like those of Adobe Photoshop but in the end sweared off modes of any kind, even graphic ones.
I tried expanding the weird text-toolbar I currently use in Imagery but it proved too constraining.
Jensen Haris’s Office User Interface Blog sent me reeling into the possibilities of ribbons and contextual tabs (GUI innovations in upcoming Office 2007), but though interesting and definitely appropriate sometimes, they can be brutal overkill for such a simple application as Domburi.
In the end, it was clear to me that what was needed was a contextual menu of some sort and a way to activate it graphically (since I wasn’t willing to break the right-click, and other keyboard/mouse combos reeked of inelegance).
I finally found my solution in a little known interface innovation from Flickr (who introduced it only recently in a May 16, 2006 redesign).
They call it a “person menu” but it’s not the menu itself what interests me, it’s the way it’s activated: you hover over someone’s (otherwise undefiled!) buddy image and this obvious sidebutton appears; you click on it and your options to manipulate the image are presented.
This is a natural evolution of the pulldown button (
), of course, but it allows for a revolutionary array of possibilities. I’ve been playing with the idea for 2 days now and am ready to nominate the onhover sidebutton as one of this decade’s contributions to our shared GUI alphabet: a visual, yet non intrusive, way to activate a context-menu. I’m using it everywhere in Domburi now (the idiom is evolving some impressive refinements!) and it has simplified things further than I thought possible. In the prophetic words of Jeff Han: “the interface just disappears.”
Exciting times!
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