art

55 posts under this tag.

Memetic Alert: Color-changing Whatchamacallit! 2
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6
Aug
07

Amazing Color-changing Whatchamacallit 3/3
Amazing Color-changing Whatchamacallit 2/3
Amazing Color-changing Whatchamacallit 1/3

Now that I think of it, I’d seen similar contraptions before but this one is particularly elegant and interesting: you throw it in the air and it changes color! Pure witchcraft. And the forms—the forms!—are beautiful in that uniquely arresting way that only mathematics can give. It’s our generation’s geodesic domeWP.

I remember one high school philosophy class where our fantastic teacher (James Kurtz) had nothing prepared but a smooth, solid piece of metal he had found inside his car engine. The assignment for the one-hour class was to write an essay on what we could infer from the alien civilization that created the artifact if we suddenly found it on its own on a faraway planet, with no cues whatsoever of its purpose. It was jolly good fun with a pretty nondescript ferrous blob, so I wonder what I’d have said had he brought this color-changing whatchamacallit.

To begin with, I guess it’s fair to assume such civilization had to know its math pat. Perhaps several alien PhDs went into the theory of this ball and its theoretical inspiration even carries the name of some great alien topologistWP, à la Poincaré sphereWP. I’d be willing to bet that they have computers, there’s no way they could have built this without CADWP. And the material itself, plastic, and the way it’s shaped, is nothing trivial—it shows some deep knowledge of chemistry, materials scienceWP, and manufacturing techniques.

And had I known that the whole thing was available for the alien equivalent of one dollar in the alien equivalent of a flea-market, and that it had no application than to be amusing, well, I’d have gasped!


At any rate, don’t (don’t!) let my babbling discourage you, go buy one!

Abstract design wondering 2
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6
Aug
07

Design is art under constraints. But turning the tables is the hallmark of design’s greatest pieces. They make you think constraints are what they are so that it, the design piece, could be as good as it is.

It’s the “thank-god-we-have-ears-at-both-sides-of-our-head-to-support-our-eyeglasses!”-effect.

Star
Synthesis and Sense-making 2
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6
Jul
24

Ok, yes, I’m sorry, it’s yet another looong quote. But it’s worth it. Read it if you want to see Steven Johnson, a most lucid man, at his most lucid, at his most techno-lyricist. Read it if you want to know how interfaces are our culture’s cathedrals, why interface design is the art form of our century, and why I’ll spend the next decade trying to master it. Read it as a favor. To me. To you.

And yet against all that dislocation and overload and multiplicity there is the interface. Most of the time we talk about the graphic interface as though it were a logical culmination of the digital revolution, its crowning glory, but the truth is, the interface serves largely as a corrective to the forces unleashed by the information age. Whenever I find myself being swayed by the fragmentation jeremiads, I like to sit down at my computer and go through the usual routines—check my e-mail, rearrange my desktop, log on to the Web—and concentrate all the while on what is really happening as I do these things. Because what is really happening, not on the screen but down in the innards of the machine itself, or out on the great expanses of the Internet, what is happening in that world is literally unimaginable. What is happening is that billions of tiny pulses of electricity are hurtling through silicon conduits, like an entire planet’s worth of digital automobiles making their way across the grid of a single microchip. And all those pulses self-organize into larger shapes and patterns, into assembly codes, machine languages, instruction sets. Some of these ethereal languages then transform themselves into flashes of light, or audio waveforms, and depart en masse from my machine into the sprawling backbone of the Net, where they disperse into countless separate units, and then thread their way through thousands of other microchips, before reuniting at their destination.

But what happens on the screen is this: a window pops open, a dialog box appears, a bright, cheerful voice tells me that I have mail.

No news here, of course, but something profound nonetheless. The great surge of information that has swept across our society in recent years looks genuinely innocuous next to the meticulous anarchy of real bit-space, that netherworld that lurks in our microchips and our fiber-optic lines. But we see almost nothing of that universe because we have built such sturdy mediators to keep it separate from us, translators that make sense of what would otherwise be a blizzard of senselessness. It is undeniable that the world has never seen so many zeros and ones, so many bits and bytes of information—but by the same token, it has never been so easy to ignore them altogether, to deal only with their enormously condensed representatives on the screen. Which is why we should think of the interface, finally, as a synthetic form, in both senses of the word. It is a forgery of sorts, a fake landscape that passes for the real thing, and—perhaps most important—it is a form that works in the interest of synthesis, bringing disparate elements together into a cohesive whole.

Seen in this light, all that ranting about the fragmented consciousness of the digital age sounds a great deal less convincing. After all, critics have bemoaned—or championed—the accelerated pace of the present, its dislocations and divided selves, ever since the industrial age powered up in the early nineteenth century. Think of Baudelaire losing himself in the shimmering, half-lit streets of Paris, becoming a “kaleidoscope gifted with consciousness.” Think of Joyce’s characters bouncing back and forth between biblical references and advertising jingles. Think of Marinetti’s poetry, renouncing “the ‘I’ in all literature” for the speed of the race car and the destructiveness of the machine gun. Conceptual turbulence—the sense of the world accelerating around you, pulling you in a thousand directions at once—is a deeply Modern tradition, with roots that go back hundreds of years. What differentiates our own historical moment is that a symbolic form has arisen designed precisely to counteract that tendency, to battle fragmentation and overload with synthesis and sense-making. The interface is a way of seeing the whole. Or, at the very least, a way of seeing its shadow illuminated by the bright phosphor of the screen.

When I think about the gap between raw information and its numinous life on the screen—something I try to avoid doing, because it is a dark and difficult thought, more than a little like contemplating the age of the universe—the whole sensation has a strangely religious feel to it, that sense of the mind trying to reach around a vibrant (and convenient) metaphor to the wider truth that lies beyond. Cathedrals, remember, were “infinity imagined,” the heavens brought down to earthly scale. The medieval mind couldn’t take in the full infinity of godliness, but it could subjugate itself before the majestic spires of Chartres or Saint-Sulpice. The interface offers a comparable sidelong view onto the infosphere, half unveiling and half disappearing act. It makes information sensible to you by keeping most of it from view—for the simple reason that “most of it” is far too multitudinous to imagine in a single thought.

Yes, I know it’s pretentious. But you just wait and see. Let the quote sit on your mind for some weeks and when the brain fart comes, let’s talk.

Today's Reading: A refutation of socialism in 101 words 2
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6
Jul
24

A saint said “Let the perfect city rise.
Here needs no long debate on subtleties,
Means, end,
Let us intend
That all be clothed and fed; while one remains
Hungry our quarreling but mocks his pains.
So all will labor to the good
In one phalanx of brotherhood.”

A man cried out “I know the truth, I, I,
Perfect and whole. He who denies
My vision is a madman or a fool
Or seeks some base advantage in his lies.
All peoples are a tool that fits my hand
Cutting you each and all
Into my plan.”

They were one man.

David Friedman, A Saint Said

Education is taste and skill 2
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6
Jul
16

Most people think of sensibility or taste as the realm of purely subjective preferences, those mysterious attractions, mainly sensual, that have not been brought under the sovereignty of reason. They allow that considerations of taste play a part in their reactions to people and to works of art. But this attitude is naïve. And even worse. To patronize the faculty of taste is to patronize oneself. For taste governs every free—as opposed to rote—human response. Nothing is more decisive. There is taste in people, visual taste, taste in emotion – and there is taste in acts, taste in morality. Intelligence, as well, is really a kind of taste: taste in ideas.
Susan Sontag, Notes On “Camp”

I just finished reading Edward Tufte’s Envisioning Information and Scott McCloud’s Understanding Comics. Put simply, I’m floored. They were both deep, beautiful books, and, particularly interesting for me, both were superb criticisms (of, respectively, information design and comics). They both self-consciously embarked on the hard task of developing taste, of teaching how to see.

Charts, diagrams, graphs, tables, guides, instructions, directories, and maps comprise an enormous accumulation of material. Once described by Philip Morrison as “cognitive art,” it embodies tens of trillions of images created and multiplied the world over every year. Despite the beauty and utility of the best work, design of information has engaged little critical or aesthetic notice: there is no Museum of Cognitive Art [yet]. This book could serve as a partial catalog for such a collection.
Edward Tufte, Envisioning Information, Introduction

My current appreciation (read infatuation) of criticism has been long coming but perhaps inevitable. As far as I can now grok, there are two and only two genres of education: education in skill and education in taste. Every other truly educational book is a critique.

School would do well to acknowledge this. Skill is how to do, criticism is how to see. Both are pointless without one another and a great mistake of modern education is to concern itself only with the former. It doesn’t generally think of pupils as criticism-capable, which is bollocks, and, much more harmfully still, it perverts criticism by trying to cast it as a skill. That’s how you get to rote equation solving or sickening memorization of periods of literature and its important figures.

Art Singularity 2
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6
Jun
21

Regalo Abuelo 84 años: Mosaico

Through the ‘60s and ‘70s and ‘80s, recognition of the cataclysm spread. Perhaps it was the science-fiction writers who felt the first concrete impact. After all, the “hard” science-fiction writers are the ones who try to write specific stories about all that technology may do for us. More and more, these writers felt an opaque wall across the future. Once, they could put such fantasies millions of years in the future. Now they saw that their most diligent extrapolations resulted in the unknowable… soon..

But as time passes, we should see more symptoms. The dilemma felt by science fiction writers will be perceived in other creative endeavors. (I have heard thoughtful comic book writers worry about how to have spectacular effects when everything visible can be produced by the technologically commonplace.) We will see automation replacing higher and higher level jobs. We have tools right now (symbolic math programs, cad/cam) that release us from most low-level drudgery. Or put another way: The work that is truly productive is the domain of a steadily smaller and more elite fraction of humanity. In the coming of the Singularity, we are seeing the predictions of true technological unemployment finally come true.

Vernor Vinge, The Singularity

My grandfather, Luis, is going to be 84 tomorrow (today, actually) and the whole family is hectic preparing him a humongous birthday. We, my sisters and I, are in charge of the digital accouterments and since I’d been wanting to create a photo mosaic for a while, I decided to give it a try today. What ensued baffled me.

I googled photo mosaic and went to the very first result, a 2004 engadget tutorial. The tutorial was very clear and to the point, and I donwloaded the freeware featured in it: AndreaMosaic. The thing was simple, unpretentious and surprisingly intuitive. Some minutes later I was off churning mosaics away and trying the different configurations.

It still took me the better part of the day to finish (with zam distractions) and get the thing 1.27×140m printed but, come on, I even feel ashamed of how little work I actually did. I’m going to be the one with the most impressive, flashy thing in the party and all the time I’ll just be thinking how disproportionate was my effort to the result.

Think about it for a second, a clueless guy in the middle of Mexico is able to churn out in a couple of hours (for something like 50 bucks) a graphical confection that would have floored anyone 50 years ago, that would have been nigh priceless a 100 years ago, and that would have gotten him burned at the stake earlier than that.

I’m unsettled and, frankly, the fact that it isn’t unsettling to anyone else is all the more disturbing to me (because that only hints at how fast this thing I did has already become obsolete). We’re smack in the middle of an art singularity of sorts.

Cumplido 2
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6
Jun
17

Ha tanto que no leia un cumplido de esta altura!

Reyes, la indescifrable providencia
Que administra lo pródigo y lo parco,
Nos dio a los unos el sector o el arco,
Pero a ti la total circunferencia.
Jorge Luis Borges, In Memoriam

Here’s a quick stab of a translation, though it makes it absolutely no justice:

Reyes, the indecipherable providence,
That doles out the prodigal and the scant,
Gave to some the sector or the arc,
But to you the total circumference.

One (art) world 2
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6
Jun
16

I’ve been looking for cool art lately (yup, there is a girl :) and I’m happily surprised to find there are lots of great stuff on the web. There are hundreds of web shops of amateur and independent artists out there (here’s one: boygirlsparty). DeviantArt was a first stop, of course; later followed by Etsy, a big place to find craftsy stuff which has some nice things going on and thru which I found Poketo, an artsy store specializing in wallets and apparel, where I finally found the gift (which will be perfect for her, I swear—had I had it custom-made it wouldn’t be this good).

And ogling through artist’s websites I found the perfect gift for, well, me: Io: Art of the Wired. I don’t know, I can simply feel it: this is a great book. Look at the rave reviews and the great art included:

But what really blew me away was Poketo’s flat worldwide shipping rate and Guu Media’s even bolder FREE global shipping. Nothing says one world louder than free shipping anyplace.

Is it wrong to find this very arousing? 2
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6
Jun
15

I found this out in the Wild Wild Web and am not able to ascertain the author1, which is a shame since she’s a genius:


1 All I know is they probably come from ZatteVrienden but I don’t grok Dutch.

Art, Design, Decoration, Advertising 2
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6
May
06

Wrote this eons ago but I just found it yesterday. Got a sudden urge to do some minor tweaking and re-show it to the world. I know it’s oversimplified and naive but I still find it interesting to play with.

There are also some interesting thoughts on the intersection (and contrast) of art, design, decoration, and advertising on A List Apart’s The Bathing Ape Has No Clothes writeup.