2008
53 posts under this date.
For my sister, Alex, who will start her Economics major this July
Economists are philosophers of human action.
They’re close to psychologists, neurologists, sociologists, anthropologists, and ethicists.
But psychologists focus on the mind behind the human action, neurologists focus on the underlying brain, sociologists on the surrounding society, anthropologists on the enveloping culture. Ethicists focus on the aesthetics of human action, on what human action should be.
Economists, on the other hand, focus on the actions themselves, on trying to understand them in their own terms. They ask questions like:
What patterns does human action follow? What different kinds can we usefully distinguish? Why are these actions taken? What are the goals behind these actions? What would the consequences be of these actions? Why do these actions have these consequences? In other words, what is the interplay between goals, conditions, actions, and consequences? If someone took these actions what actions are others expected to take? How will these actions affect others? What are the best actions to take given these goals? How best to organize and coordinate human action? What are the limits of human action? How to improve human action?
Free trade is when a trade doesn’t need the consent of anyone but the traders.
A trader is an owner of property to be traded.
The above definitions after this inspiring but somewhat muddled definition of free trade. I particularly like the second, satellite definition because it safeguards the first: If you want to contort a party into a trade and still call it free, having to specify exactly what it is this party owns can make the contortion clearer—all sorts of patronizing, noble-sounding words can be used to camouflage deception, but to own is a very strong word that makes us pay attention and rightly so.
It’s claimed that government is a legitimate party in sex trade (say, prostitution) because it has to defend public morals, clients and prostitutes, but what is it that gov’t owns? Clients’ and prostitutes’ bodies and money? Public morals? Gov’t is also claimed a legitimate party to international trade (say, immigration) in the name of protecting domestic industry, but what is it that gov’t owns? Domestic industry? Employers’ or employees’ time and money?
Sarah Manguso wrote a short memoir on her 9 years with a strange, terrible, Guillain Barre -ish disease: The Two Kinds of Decay. There’s something about her style—short paragraphs, understatement, detachment—that compels me, and though on occasion she can be clumsy with metaphors, she can write fragments of simple, unexpected poignancy:
I waited seven years to forget just enough—so that when I tried to remember, I could do it thoroughly. There are only a few things to remember now, and the lost things are absolutely, comfortingly gone.
Game: 2 players take turns to say a number between 1 and 9. Numbers may not be repeated. The goal is to be the first to say 3 numbers which add up to 15.
Sounds like fun? Try it with a friend!
Fun it ain’t.
It’s hard to remember the said numbers and “playing” is a chore involving many additions in your head. Maybe it’s fun for the better short-term memory endowed or those who enjoy arithmetic but that ain’t me.
Turns out that game above is none other than the beloved tic-tac-toe. You see:
This is what I love about information design (and what I tried to do in my calendars) this is its art, its magic: it can turn a chore into a game! It recasts our weaknesses —linear, verbal processing— into a form suitable for our talents —gestalt visual processing.
In math words: it finds useful language-graph same-shapes (isomorphisms)!
Grouped under the ARG, Alternate Reality Gaming, label for lack of a better term. I think all 3 exemplify something new, unsettling, and fascinating that I don’t yet have a word for.
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Little BrotherELZR, now available as atoms and bits, has a glorious climax of hundreds of vampires invading San Francisco’s civic center, messing with general paranoia.
> RULES FOR VAMPMOB
> You are part of a clan of daylight vampires. You’ve discovered the secret of surviving the terrible light of the sun. The secret was cannibalism: the blood of another vampire can give you the strength to walk among the living.
> You need to bite as many other vampires as you can in order to stay in the game. If one minute goes by without a bite, you’re out. Once you’re out, turn your shirt around backwards and go referee—watch two or three vamps to see if they’re getting their bites in.
> To bite another vamp, you have to say “Bite!” five times before they do. So you run up to a vamp, make eye-contact, and shout “bite bite bite bite bite!” and if you get it out before she does, you live and she crumbles to dust.
> You and the other vamps you meet at your rendezvous are a team. They are your clan. You derive no nourishment from their blood.
> You can “go invisible” by standing still and folding your arms over your chest. You can’t bite invisible vamps, and they can’t bite you.
> This game is played on the honor system. The point is to have fun and get your vamp on, not to win.
> There is an end-game that will be passed by word of mouth as winners begin to emerge. The game-masters will start a whisper campaign among the players when the time comes. Spread the whisper as quickly as you can and watch for the sign.
> M1k3y
> bite bite bite bite bite!
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Freezing Grand Central, a most elegant improv piece (via Alan).
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That great Free Hugs campaign a while ago:
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Got more samples along these lines? I wanted to quote something from SFZero but I’m still too new to it…
oSkope many views are a nice, rich way to browse Amazon (for other engines it isn’t nearly as successful) but this simple diagram in particular —plotting book covers against price and sales rank— is genuinely useful. Shame there’s no option to choose your axes. How about price vs stars? Stars vs. length?
Apropos of trusty old Cartesian planes, ain’t it weird they weren’t with us 500 years ago? What could be more straightforward than a coordinate system?
Amazing how compelling a dollop of interactivity an underwear catalog makes. (via reddit)
I figured someone had to have done something like this for hardcore porn. Apparently, the Virtual sex with.. series is just that. (Via NYT) Anyone tried it?
Or how about a 360 interactive a la Apple product showcase? Someone has to have done something like that but my google fu fails me. Anyone knows of something like that?
Where, but the web, would you find someone like Oliver Steele? This ain’t no metaphor. That name was a link. I’m not talking about Oliver Steele the person, I haven’t met him (though I apparently am 1-degree of separation from him; weird, that). I’m not talking about the sweating, walking, pinchable, space-and-time-and-flesh-bound avatar, I’m talking about his online persona. And either I’ve gotten crazy enough or technology has advanced enough that I’m ready to treat Oliver Steele —the link, his blog, words, diagrams, code, and further media— as a person by its own merits.
And, boy, is he an interesting guy:
Rented a bike the other day and rode around San Francisco for the first time. I was as happy as can be. Very physical, dog-like, movement-for-the-sake-of-movement fun. Fell in love with this beautiful city all over again, the place makes much more sense on a bike, distances feel right: pretty much everything is just a couple of minutes away.
But, you know me, as soon as I jumped on the bike I started thinking of ways to make it better. My main beef is in the context of sidewalks: bikes take too much space and are too hard to control at very slow, almost stop, speeds. Also, riding hills is too hard.
So, here a proposal to address these concerns. A bike for the city, for sidewalks, for standing:
What d’you think?
Updates 10/June/2008:
Hadn’t been so taken by painting since Klimt or Schiele. I love these self-portraits. The solid colors, the roughness, the sloppy daubs, the rawness, the sexuality, the odd angles, the sharp, geometrical lines, the intimacy, the posing, the light.
This is Sara Sisun, and I stumbled on her work on Stanford’s Cumming Arts building.
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