Star
Reality is broken 2
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Feb
06

It’s been a while since I made a quote collage. It’s been a while since I’ve been hit by an idea this good: reality is broken, it’s game (and interface!) designers responsibility to fix it.

I’m not here to rant about game designers. I’m mad, but I’m not mad at game designers. I think that compared to the rest of the world, game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. And if you don’t already believe that, if you don’t realize that we’ve already won, then you’re not paying attention to the staggering amount of time, energy, money and passion that gamers all over the world pour into our games every single day.

So why why have we won? Because as an industry, we’ve spent the last 30 years learning how to optimize human experience. We know that our brains are made for playing games. Recently, some of us have remembered that our bodies are made for playing games. And we’ve always known that our hearts are made for playing games. So as an industry, we’ve spent three whole decades figuring out how to engineer systems that fully engage our brains, and our bodies, and our hearts. And we’ve pretty much solved that problem – or, at least, our solutions are working better than other designed experience on the planet. So our systems work better than anything anyone else is making to engage human beings. And as a result, the way I see it, right now, we basically rule the world.

That’s the good news. But the problem is, we don’t rule the real world. For the most part, we rule the virtual world, because it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience, and we’re applying all of our talent, all our insight to optimizing virtual experience. And you know what? That needs to end, starting today.

My rant is about the fact that reality is fundamentally broken, and we have a responsibility as game designers to fix it, with better algorithms and better missions and better feedback and better stories and better community and everything else we know how to make. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

Can we fix it? Yes. We have the technology and the knowledge. Should we fix it? Hell yes. We have the power AND the responsibility. That doesn’t mean we should stop making escapist games. We need to make escapist games, there will always be a need to escape, and frankly, that’s how we’re going to learn more about what works, about how to engage brains and bodies and hearts. But will we fix it? Honestly, I have no idea.

We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy. We can do it, we should do it, and I hope that we will do it.

Blessing 2
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Feb
01

The source code files for other SQL database engines typically begin with a comment describing your license rights to view and copy that file. The SQLite source code contains no license since it is not governed by copyright. Instead of a license, the SQLite source code offers a blessing:

    May you do good and not evil
    May you find forgiveness for yourself and forgive others
    May you share freely, never taking more than you give.
This made me cry today.

I'm tired of my artist friends 2
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Jan
30

I’m tired of my artist friends fetishizing pre-web media, feeling that to matter they have to print a book, get published at a magazine, or get funded to film a cinema movie or start a “real” startup. Fuck that.

You know how those over 40 make fluffy pronouncements about new digital literacies?

Well, the new literacy is PUBLISHING: reaching hundreds, thousands, millions through web media, for next to nothing, and learning to hold their attention. It’s only tangentially a technical challenge.

End rant. I love you artist friends.

Sam Walton's story 2
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Jan
25

Walmart, (Sam) Wal(ton’s) mart. The Walton fortune has long been split among 4 main heirs and still each shard is listed in the top 4, 5, 6, and 7 of America’s richest, each with over $20 billion.

The story Sam Walton tells of how he started Walmart is one of my favorite autobiographies and business books. My old, scribbled paperback is long lost but I can now safely share the book with you digitally through the 3rd-party magic of Scribd: read it online.

It’s time to (re)read Sam Walton and be inspired by history’s most successful practitioner of commerce, there are too many opportunities out there waiting for us!

It is a story about entrepreneurship, and risk, and hard work, and knowing where you want to go and being willing to do what it takes to get there. It’s a story about believing in your idea even when maybe some other folks don’t, and about sticking to your guns. But I think more than anything it proves there’s absolutely no limit to what plain, ordinary working people can accomplish if they’re given the opportunity and the encouragement and the incentive to do their best. Because that’s how Wal-Mart became Wal-Mart: ordinary people joined together to accomplish extraordinary things. At first, we amazed ourselves. And before too long, we amazed everybody else, especially folks who thought America was just too complicated and sophisticated a place for this sort of thing to work anymore.

Star
Google vs. China 2
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Jan
19

I believe the Google-China faceoff a momentous occasion. A major fallout between 2 of the very most powerful organizations on Earth.

So I created this experimental summary to try to wrap my head around it. The idea is to aggregate all the developments of a major news story, linking even more aggressively than Wikipedia and straight to first sources as much as possible. The favicon bullets are links to that paragraph’s source. All emphases mine.